multi-console development

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businessangelneeded
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Joined: Wed Nov 30, 2005 1:47 am
Location: MADRID
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multi-console development

Post by businessangelneeded »

Dear all,
I have a great idea and I want to develop it in these platforms simultaneously: PC, PS2 (PS3?), PSP, XBOX, XBOX360.

Is there any way to "write once, run everywhere" in the console world? Is there any development platform that reduces the effort at least a little? (say, write once for all PS platforms...)

NOTE: money is NOT important. TIME is the critical factor.

Thank you all guys !!!

PS: Anyone interested in working in my future-brand-new-successful company as a game designer or programmer?
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dot_blank
Posts: 498
Joined: Wed Sep 28, 2005 8:47 am
Location: Brasil

Post by dot_blank »

different consoles use different
cpus and thus different instruction sets
so there is absolutely no sdk out
there that can support all these
systems ...and no one compiler ;P

as for a all system one program tool
that supports all systems ....i highly
recommend the terrific vi program ;)

after all it can write C for any of these
great systems .... although you might
experience problems writing to PC code ;)

NOTE: my statements were completely
in exaggeration and jest .... please pray
that you dont take me serious here ;)

... and good luck
10011011 00101010 11010111 10001001 10111010
rinco
Posts: 255
Joined: Fri Jan 21, 2005 2:12 pm
Location: Canberra, Australia

Post by rinco »

sdl and/or gl
TyRaNiD
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Joined: Sun Jan 18, 2004 12:23 am

Post by TyRaNiD »

Probably using something like lua would be your best bet, get luaplayer on all the different systems and within reason you should be able to write once run everywhere.

However as mentioned C/C++ is realtively portable if you write it correctly and using non-specific apis such as sdl can reduce the plain of porting to a different platform.

Tbh it isn't worth the hassle ;)
businessangelneeded
Posts: 2
Joined: Wed Nov 30, 2005 1:47 am
Location: MADRID
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Thank you !

Post by businessangelneeded »

Thank you all guys !!
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