I know many posts were already posted on the topic but... still very unclear for me as I never solved the following issue.
If a texture is directly set in VRAM (not using sceGuCopyImage but directly writing the texture in the VRAM address), is it :
- possible to swizzle it (I was not able..) ?
- if not, what's faster ? swizzled in RAM or like that in VRAM ?
Thanks for any help...
Swizzled Textures (again, and again...) & VRAM
Swizzled Textures (again, and again...) & VRAM
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