Cel Shading
would you be able to release some of the source now, chuncks of the code, so we can have an idea of how abouts we can recreate this program.McZonk wrote:I don't release the source now, because the code uses a lot of stuff from my own library which I don't want to release, so I have to clean up the code first. And at the moment I'm working on Q3, so time for that.
There are 10 types of people in the world: Those who understand binary, and those who don't...
hi,
i'm trying to make a cel shading demo based on nehe's gamedev tutorial code
the shading is working but i'm having some trouble with the outline code
(in fact, i dunno if the sceGuDepthFunc() function is working)
could you please explain how you implemented it? by which way?
or does anyone know about a sample code for cel shading that doesn't use openGL or Direct3D?
i'm trying to make a cel shading demo based on nehe's gamedev tutorial code
the shading is working but i'm having some trouble with the outline code
(in fact, i dunno if the sceGuDepthFunc() function is working)
could you please explain how you implemented it? by which way?
or does anyone know about a sample code for cel shading that doesn't use openGL or Direct3D?
I finally made a tutorial for cel shading on the psp with full source included.
Have fun with it.
http://zcom.sytes.net/tee/celshading/ce ... torial.zip
Perhaps chp could add it to the samples.
Have fun with it.
http://zcom.sytes.net/tee/celshading/ce ... torial.zip
Perhaps chp could add it to the samples.
http://emergencyexit.untergrund.net - Quake 2 PSP