so here are my questions...
1) How do i set a specular for a material, i've seen it for lights, which confuses me, because if you shine a flashlight at a polished table and again at a brick wall, its the table and the wall that contain the ability for specular hilights, not the light itself? I must misunderstand the implementation.
2) How can emmissive materials work? if i want a ball that glows in the dark?
Code: Select all
these are just some assoications ive made thus far
Diffuse | sceGumDrawArray->GU_COLOR_#### | sceGuColorMaterial
Enviornment Color | sceGuTexEnvColor
Ambient | sceGuAmbientColor | sceGuColorMaterial
Specular | | sceGuColorMaterial
Specular Power | sceGuSpecular
Emmissive |
Alpha | sceGuBlendFunc
later,
-stellar