Windows luaplayer

Discuss using and improving Lua and the Lua Player specific to the PSP.

Moderators: Shine, Insert_witty_name

Post Reply
fullerlee
Posts: 54
Joined: Thu Nov 03, 2005 9:46 am

Windows luaplayer

Post by fullerlee »

First of all, I must say lua psp is a fantastic product.

I test most of my development on the windows luaplayer, so I'm adhering to v1.4 of psp lua. There are a number of things in v1.6 that I'd really like to use (such as ttf & lan support).

What is everyone else doing about this? Are people developing & testing on a real PSP, or does someone have a v1.6 windows luaplayer?

Thanks,

Lee
youresam
Posts: 87
Joined: Sun Nov 06, 2005 1:43 am

Post by youresam »

The windows version is not the same, and not as close to as many features as the PSP version. Shine is still trying to fix the flickering with frames, and there is also no file, wlan, System., and lots more missing.

(Oh, and I think you mean .16, not 1.6)
modsyn
Posts: 28
Joined: Tue Sep 27, 2005 6:02 am

Post by modsyn »

i write most of my lua code on the psp itself. have you tried out ema's
TTLDE program? it has a very fast and (relatively) easy to use text input
system, copy/past support, multiple document (like netscape/firefox tabs),
and the ability to execute the current open file as a LUA script. it's by far
one of the best developer's tool to have for luaplayer.



modsyn
fullerlee
Posts: 54
Joined: Thu Nov 03, 2005 9:46 am

Post by fullerlee »

I've seen screenshots of ttlde and it does look very impressive, I've not yet tried it on the PSP.
The project I'm working on is about 4k lines of code and growing, and editing it without a keyboard is a bit daunting.

Lee
Arwin
Posts: 426
Joined: Tue Jul 12, 2005 7:00 pm

Post by Arwin »

i kinda like the 'press start to restart' approach while editing the source on the PSP over the USB using a PC.
fullerlee
Posts: 54
Joined: Thu Nov 03, 2005 9:46 am

Post by fullerlee »

Arwin - Yes that sounds like a workable solution. So are you leaving the USB connection open throughout your code?
A while ago I heard of a bug with having the USB connection open and writing to memory stick (or something like that, I don't remember the details). Is there anything I need to be careful of if going for this approach?

Thanks,

Lee
the underminer
Posts: 123
Joined: Mon Oct 03, 2005 4:25 am
Location: Netherlands

Post by the underminer »

I use the windows version by lumo. Somehow, lumo's version works for where I get a black OpenGL screen on the official ones. I slower the buttonresponse with System.sleep between Control.read() commands. And that's annoying, since lumo's version doesn't support that function
Behold! The Underminer got hold of a PSP
Arwin
Posts: 426
Joined: Tue Jul 12, 2005 7:00 pm

Post by Arwin »

fullerlee wrote:Arwin - Yes that sounds like a workable solution. So are you leaving the USB connection open throughout your code?
A while ago I heard of a bug with having the USB connection open and writing to memory stick (or something like that, I don't remember the details). Is there anything I need to be careful of if going for this approach?

Thanks,

Lee
Yes, I think you should avoid writing to the memorystick from the PSP while you have a connection to the PC. THis means closing the USB connection (properly) before writing from the PSP.
Koba
Posts: 59
Joined: Thu Sep 29, 2005 10:57 am

Post by Koba »

which makes the usb function useless? if you can't write to it while connected, then whats the point of usb functions?
LuMo
Posts: 410
Joined: Sun Aug 21, 2005 2:45 am
Location: Austria
Contact:

Post by LuMo »

writing to ms via usb is not soo smart
cause luaplayer will open/close files
if you got bit of bad luck... the stick is fucked up...
not only words to push fear around...
a mate lost 2 ms already...
greets
lumo
PS: good to see that my luaplayer release is used :)
"Good artists copy, great artists steal."
Pablo Picasso
go2lumo.com
fullerlee
Posts: 54
Joined: Thu Nov 03, 2005 9:46 am

Post by fullerlee »

My understanding is that if your LUA code writes to the MS, then you need to make sure the USB connection is closed prior to writing or bad things will happen.

If your LUA code doesn't write to MS, then you're fine.
Ferrero
Posts: 15
Joined: Mon Dec 19, 2005 7:26 pm
Contact:

Post by Ferrero »

Lumo,

what's the diffrence beetwen shine luaplayerforwindows and yours ?

Thanks
_________________________________________________________
Do you want some LUA Scripts ?
Go here
LuMo
Posts: 410
Joined: Sun Aug 21, 2005 2:45 am
Location: Austria
Contact:

Post by LuMo »

i modded some lines of code
and added some features (filters, as shown on my webpage...[blending modes are not added...])

greets
lumo
"Good artists copy, great artists steal."
Pablo Picasso
go2lumo.com
Post Reply