Windows luaplayer
Moderators: Shine, Insert_witty_name
Windows luaplayer
First of all, I must say lua psp is a fantastic product.
I test most of my development on the windows luaplayer, so I'm adhering to v1.4 of psp lua. There are a number of things in v1.6 that I'd really like to use (such as ttf & lan support).
What is everyone else doing about this? Are people developing & testing on a real PSP, or does someone have a v1.6 windows luaplayer?
Thanks,
Lee
I test most of my development on the windows luaplayer, so I'm adhering to v1.4 of psp lua. There are a number of things in v1.6 that I'd really like to use (such as ttf & lan support).
What is everyone else doing about this? Are people developing & testing on a real PSP, or does someone have a v1.6 windows luaplayer?
Thanks,
Lee
i write most of my lua code on the psp itself. have you tried out ema's
TTLDE program? it has a very fast and (relatively) easy to use text input
system, copy/past support, multiple document (like netscape/firefox tabs),
and the ability to execute the current open file as a LUA script. it's by far
one of the best developer's tool to have for luaplayer.
modsyn
TTLDE program? it has a very fast and (relatively) easy to use text input
system, copy/past support, multiple document (like netscape/firefox tabs),
and the ability to execute the current open file as a LUA script. it's by far
one of the best developer's tool to have for luaplayer.
modsyn
Arwin - Yes that sounds like a workable solution. So are you leaving the USB connection open throughout your code?
A while ago I heard of a bug with having the USB connection open and writing to memory stick (or something like that, I don't remember the details). Is there anything I need to be careful of if going for this approach?
Thanks,
Lee
A while ago I heard of a bug with having the USB connection open and writing to memory stick (or something like that, I don't remember the details). Is there anything I need to be careful of if going for this approach?
Thanks,
Lee
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I use the windows version by lumo. Somehow, lumo's version works for where I get a black OpenGL screen on the official ones. I slower the buttonresponse with System.sleep between Control.read() commands. And that's annoying, since lumo's version doesn't support that function
Behold! The Underminer got hold of a PSP
Yes, I think you should avoid writing to the memorystick from the PSP while you have a connection to the PC. THis means closing the USB connection (properly) before writing from the PSP.fullerlee wrote:Arwin - Yes that sounds like a workable solution. So are you leaving the USB connection open throughout your code?
A while ago I heard of a bug with having the USB connection open and writing to memory stick (or something like that, I don't remember the details). Is there anything I need to be careful of if going for this approach?
Thanks,
Lee