ok, so i got your attention. but it's not a fake topic. i wrote a basic
data compression script that uses Huffman's algorithm in LUA.
it's not super-speedy or super-great compression, but it works for
large text files and bitmaps especially. also, wav files can be compressed
quite a bit, so if you have a game that will be using wavs you can distribute
them compressed, then uncompress them at load time for a level or
something. anyway, enough teasing... here's the link:
http://www.cs.ulm.edu/~jself/jmenc/LUA- ... a-huff.rar
enjoy the spoils of my weekend.
my Huffman data compression
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