Which IDE to use for developing for the PSP

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ipsp
Posts: 26
Joined: Wed Feb 01, 2006 9:46 am
Location: Sydney

Which IDE to use for developing for the PSP

Post by ipsp »

I'm wonder what IDE people would suggest to develop for the PSP.

I have not used an IDE for many many years (my work has our own development environment), and I'm considering either 'DEV-C++' or 'Eclipse'.

Has anybody had any experience with either of these IDE, and had much trouble setting them up.

So far I have noticed that 'DEV-C++' is fairly lightweight, such that it runs with little resources, where as 'Eclipse' seems to be fairly heavyweight with resource, i.e requiring plugs for C/C++.

I guess what I'm really looking for is which is easier to setup as I don't want to spend days get it right.????

Feedback would be great.
HaQue
Posts: 91
Joined: Fri Nov 25, 2005 8:52 am
Location: Adelaide, Australia
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Post by HaQue »

I just use dev-C++ to write the code and switch to the cygwin promt and "make kxploit"

easy.
JesusXP
Posts: 79
Joined: Tue Jan 17, 2006 11:16 am
Location: Ontario, Canada

Post by JesusXP »

I like gedit and i just go into terminal to compile
UsefulIdiot
Posts: 13
Joined: Tue Jan 17, 2006 4:44 pm

Post by UsefulIdiot »

kate + konsole here
If I can ever get syntax highlighting to work in vim for c/cpp i would use vim as its quite lightweight(in comparison).

I also just use a script to mount, copy my kxploited eboots,and unmount my psp after a compile. I use Kubuntu on a g3 mac ibook(clean out rcS.d and rc2.d and it runs smooth as ice), its GREAT for psp development in those long boring 3 hour classes.
danzel
Posts: 182
Joined: Fri Nov 04, 2005 11:03 pm

Post by danzel »

Haha, Same here UsefulIdiot.

Kate + Konsole.
switch to the konsole to compile:
make kxploit
make install

Code: Select all

install:
    mount /mnt/psp && cp peldet peldet% /mnt/psp/psp/game/ && umount /mnt/psp
IIRC thats what the install line from my makefile is.
framerate
Posts: 20
Joined: Sun Aug 14, 2005 2:30 am

Post by framerate »

I use emacs on my linux machine and XCode on my mac

and like everyone else.. make kxploit ;)
Gary13579
Posts: 93
Joined: Mon Aug 15, 2005 7:43 am

Post by Gary13579 »

Windows XP/Cygwin for me.
For editing the source, I use Notepad 2, which is a very lightweight text editor with nice highlighting for many many languages. Plus, it is open source :D
pensoffsky
Posts: 8
Joined: Sun Nov 13, 2005 7:23 am

Post by pensoffsky »

kate + konsole here
...
I also just use a script to mount, copy my kxploited eboots,and unmount my psp after a compile. I use Kubuntu on a g3 mac ibook(clean out rcS.d and rc2.d and it runs smooth as ice), ...
I use the same setup, without Kubuntu
My clamshell is running Debian:)
Jabberwocky
Posts: 43
Joined: Wed Aug 03, 2005 6:58 pm

Post by Jabberwocky »

MS Visual Studio 6.0 with custom written cygwin / GCC integration. As slick as you can get...

-Jw
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