pixel shaders on psp

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LuMo
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pixel shaders on psp

Post by LuMo »

hi!
as i am quite done with my meshloader the next view would be materials (via pixelshaders)
i would know how to implement em in OGL, but pspgl seems not to be that far implemented yet.

could someone give me an idea how/where to start?
greets
lumo
"Good artists copy, great artists steal."
Pablo Picasso
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PeterM
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Post by PeterM »

AFAIK the PSP doesn't have pixel shaders, just fixed-function render states which you can twiddle with.
LuMo
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Post by LuMo »

well actually i want to implement some, and publish the functions afterwards...
i would just need a point where to start at.
(one sample would be awesome...)

greets
lumo
"Good artists copy, great artists steal."
Pablo Picasso
go2lumo.com
PeterM
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Post by PeterM »

Please someone correct me if I'm wrong, but I really don't think it's possible to use pixel shaders on the PSP. It just doesn't support them.

Just like they're not supported on all graphics cards that support OpenGL. e.g. TNT, Voodoo, etc.

You should probably check out the GU samples that come with the PSPSDK.
realityengine
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Post by realityengine »

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