A lot of people (along with me) want MUGEN for the PSP and I have come upon an idea.
Thor has ported kof91 to the GamePark32 (GP32) which uses the GP32 libraries instead of the Allegro gaming library.
http://www.geocities.com/rtb7/
First is to port the GP32 code into PSP code.
Second is to add zesensei's changes for kof91 to allow mugen stuff (not complete). http://kof91.sf.net/
If I knew how to program I would give it a shot but all I know is what I learned in my intro classes at college. I just thought I might give an idea to those who might want to give it a shot!
Possibile idea to port MUGEN to PSP
-
- Posts: 30
- Joined: Thu Feb 16, 2006 8:46 am
-
- Posts: 30
- Joined: Thu Feb 16, 2006 8:46 am
Duo:
You're right about it being closed source and elecbyte dissappearing. Zesensei used the kof91 game engine and added some mugen compatibility to it to attempt to make a mugen clone that is open source. And I listed the GP32 port of kof91 due to it using the GP32's graphics since the PSP does not have a port of the allegro library. All that is needed is to make the GP32's kof91 files to PSP compatible.
MikeDX:
Hope that you are successful! If you are please upload both the source code and makefile. I would help, but I have very limited programming skills. Best of luck!
You're right about it being closed source and elecbyte dissappearing. Zesensei used the kof91 game engine and added some mugen compatibility to it to attempt to make a mugen clone that is open source. And I listed the GP32 port of kof91 due to it using the GP32's graphics since the PSP does not have a port of the allegro library. All that is needed is to make the GP32's kof91 files to PSP compatible.
MikeDX:
Hope that you are successful! If you are please upload both the source code and makefile. I would help, but I have very limited programming skills. Best of luck!