I am working with a team on a RPG -- that aside we happen to have one of the best *.it composers out there (a rare find). I know Lua Player supports *.it files, but when we try to implement them the output of the *.it file sounds corrupt.
Are there certain specifications (hz/channel) that the file must meet to be able to be support? We can switch over to *.mod if necessary but we would rather not for many reason.
Thank You,
*.it Sound File Question
Moderators: Shine, Insert_witty_name
*.it Sound File Question
PP121494863-PSP1001
www.illfoundedmind.com
www.illfoundedmind.com
Re: *.it Sound File Question
We chose an ancient version (3.0.3 from -97) of an outdated library, mikmod, for music playback. Any limitations on formats are imposed by that library. It's heavilly used, however, so I'm sure you can find others having bumped into similar limitations and their solutions on google or something. Unfortunately, I have no idea myself.OCteam wrote:I am working with a team on a RPG -- that aside we happen to have one of the best *.it composers out there (a rare find). I know Lua Player supports *.it files, but when we try to implement them the output of the *.it file sounds corrupt.
Are there certain specifications (hz/channel) that the file must meet to be able to be support? We can switch over to *.mod if necessary but we would rather not for many reason.
Thank You,
(I /really/ wish I'll have time to implement a more competent audio library soon...)[/url]