Code: Select all
/*
BRIX: professional edition
- Original Copyrights by 1989 TAITO "PUZZNIC", cloned by 1990 Epic Megagames "BRIX"
- Developed by Minan2DJ07 (Park Byeong-uk, 2nd07@hanmail.net)
- Font Algorithm by Tokigun (http://tokigun.net)
- SDL Library Version Information
SDL 1.2.9
SDL_image 1.2.4
SDL_mixer 1.2.6
- This game is use only for Not-Commerce
- This Code is based on Windows32(VC++6) / Cygwin(PSPSDK+toolchain+SDL)
- Latest modified: 2006. 5.17
*/
#ifdef PSP
#include <pspkernel.h>
#include <pspdebug.h>
#include <pspctrl.h>
#endif
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <SDL.h>
#include <SDL_mixer.h>
#include <SDL_image.h>
#include <SDL_endian.h>
#ifdef WIN32
#include "resource.h"
#endif
// Screen Size, Bitrate
#define screen_width 480
#define screen_height 272
#define screen_bitrate 32
// is it FULLSCREEN ?
#define opt_fullscreen 0
#define mode 6
// size of block graphic
#define blocksize 16
// start-point of stage
#define stage_x 128
#define stage_y 32
/******************************************************************************/
/* constants, variables */
// TitleBar Text
char version[] = "BRIX: professional edition v0.0-dev-20060517";
// stage array, matrix[y][x]
// size of matrix
int size_x = 22;
int size_y = 15;
int matrix[15][22]={
{-1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,-1}, // 0
{ 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 4, 5, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1}, // 1
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, // 2
{ 1, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 1}, // 3
{ 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1}, // 4
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, // 5
{ 1, 7, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 6, 1}, // 6
{ 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1}, // 7
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, // 8
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, // 9
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, // 10
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, // 11
{ 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1}, // 12
{ 1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 4, 5, 0, 0, 0, 0, 0, 0, 0, 3, 1, 1}, // 13
{-1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,-1} // 14
};
int score = 0;
int highscore = 50000;
char mapname[] = "BRIX: professional edition TEST MAP";
// point of cursor
int cursor_point[2] = {128+32,32+32};
// is pressed select key (space bar) ?
int ispressed = 0;
// time of game start
int timer_start = 0;
// remove condition
int arg[14][3][3] = {
{ {0,0,0}, {1,1,1}, {0,0,0} },
{ {0,1,0}, {0,1,0}, {0,1,0} },
{ {0,1,1}, {0,1,0}, {0,0,0} },
{ {1,1,0}, {0,1,0}, {0,0,0} },
{ {0,0,0}, {0,1,0}, {1,1,0} },
{ {0,0,0}, {0,1,0}, {0,1,1} },
{ {1,0,0}, {1,1,0}, {0,0,0} },
{ {0,0,0}, {1,1,0}, {1,0,0} },
{ {0,0,1}, {0,1,1}, {0,0,0} },
{ {0,0,0}, {0,1,1}, {0,0,1} },
{ {0,1,0}, {0,1,0}, {0,0,0} },
{ {0,0,0}, {0,1,1}, {0,0,0} },
{ {0,0,0}, {0,1,0}, {0,1,0} },
{ {0,0,0}, {1,1,0}, {0,0,0} } };
// pieces of left blocks
int left_block[8] = {0,};
// check stage clear
int isStageClear = 0;
// is game executing?
int done = 0;
// code by tokigun
#define ARRAYSIZE(x) (sizeof(x)/sizeof(*x))
/******************************************************************************/
/* Setting about PSP */
#ifdef PSP
// Define the module info section
PSP_MODULE_INFO("BRIXPRO", 0, 1, 1);
// Define the main thread's attribute value (optional)
PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU);
// Define printf, just to make typing easier
#define printf pspDebugScreenPrintf
void dump_threadstatus(void);
// PSP Controller
SceCtrlData pad;
// Exit callback
int exit_callback(int arg1, int arg2, void *common)
{
done = 1;
return 0;
}
// Callback thread
int CallbackThread(SceSize args, void *argp)
{
int cbid;
cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
sceKernelSleepThreadCB();
return 0;
}
// Sets up the callback thread and returns its thread id
int SetupCallbacks(void)
{
int thid = 0;
thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
if(thid >= 0)
{
sceKernelStartThread(thid, 0, 0);
}
return thid;
}
#endif
/******************************************************************************/
/* system dependent functions */
#ifdef WIN32
#include <windows.h>
// Output MessageBox
int msg(char *c,char *s)
{
char b[512];
sprintf(b,c,s);
return MessageBox(0,b,version,0);
}
#else
#include <dirent.h>
// Output MessageBox
int msg(char *c,char *s)
{
return fprintf(stderr,c,s);
}
#endif
/******************************************************************************/
/* general functions */
// function by tokigun
int is_space(int n) { return!(n-9&&n-10&&n-13&&n-32); }
// return x,y point to matrix(cell) point
int x2cx(int x)
{
return (x-stage_x)/blocksize;
}
int y2cy(int y)
{
return (y-stage_y)/blocksize;
}
/******************************************************************************/
/* general graphic functions */
// Main Screen Object
SDL_Surface *screen;
// Main Event Object
#ifdef WIN32
SDL_Event event;
#endif
// Original Block BitmapData Surface
SDL_Surface *cursoroff;
SDL_Surface *cursoron;
SDL_Surface *blockdata_bg;
SDL_Surface *blockdata_blank;
SDL_Surface *blockdata_stage;
SDL_Surface *blockdata_sprite1;
SDL_Surface *blockdata_sprite2;
SDL_Surface *blockdata_sprite3;
SDL_Surface *blockdata_sprite4;
SDL_Surface *blockdata_sprite5;
SDL_Surface *blockdata_sprite6;
SDL_Surface *blockdata_sprite7;
SDL_Surface *blockdata_sprite8;
// code and functions by tokigun
SDL_Rect rect[2]; int _rect=0;
int getpixel(SDL_Surface *s, int x, int y)
{ return((Uint32*)s->pixels)[x+y*s->pitch/4]; }
int putpixel(SDL_Surface *s, int x, int y, int c)
{ return((Uint32*)s->pixels)[x+y*s->pitch/4]=c; }
int blend(int x, int y, int a, int b)
{ int i=0;for(;i<24;i+=8)y+=((x>>i&255)-(y>>i&255))*a/b<<i;return y; }
void putblendedpixel(SDL_Surface *s, int x, int y, int c, int o)
{ putpixel(s, x, y, blend(getpixel(s,x,y), c, o, 255)); }
SDL_Rect *newrect(int x, int y, int w, int h)
{ SDL_Rect*r=rect+_rect++%2;r->x=x;r->y=y;r->w=w;r->h=h;return r; }
// end functions by tokigun
// load image graphics to SDL Surface
#ifdef WIN32
SDL_Surface *loadimage(const int resID, char *type)
{
SDL_RWops *res_handle;
HRSRC hres;
HGLOBAL hnd;
int rsz;
res_handle = NULL;
hres = FindResource(NULL, MAKEINTRESOURCE(resID), type);
if(hres)
{
hnd = LoadResource(NULL, hres);
}
if (hnd)
{
hnd = LockResource(hnd);
rsz = SizeofResource(NULL, hres);
}
res_handle = SDL_RWFromMem( hnd, rsz );
if(type == "BMP") return SDL_LoadBMP_RW( res_handle, 1 );
else return IMG_LoadTyped_RW( res_handle, 1 , type );
}
#endif
#ifdef PSP
SDL_Surface *loadimage(char *file, char *type)
{
if(type == "BMP") return SDL_LoadBMP(file);
else return IMG_Load (file);
}
#endif
/******************************************************************************/
/* font functions */
// developed by tokigun
char*fontdata="#[RCm#a&#e#;S&e#;C$#;#e&e2Y#e#G#f:i&);V0a;*e%Y#&g7+CC2NP)=aOS=NP"
"I2+C#fbC(Y;)S#)S/Y3&#hX[S)>OPV=Q<I>^#hh/S#&;#$mseNg#;S#hRe+g#;#&iG;O`YaDDB"
">R0)jW;C$)a$e&mfh7jSe~a$p?hWir%;#e~C$'jpa/Y;J`YAV0Y;a#hs?S&./#g#b#lB1S$1S$"
"YBkR&[T#&#kR1[D0I$e#b<C$htb$);C\\*mBebC\\Z;e#iRb0S#)S#)f#krF$f&mRF0Y2lb##h"
"LkRl2S#hsepS#)/;SC$iReya$g%ibg>fFhra/Y;F$eUeyi2$X88e#A$G2hq+SD0eDb$eHineRf"
"&F$itA/V;C$e#F0F*hr_<)f?F0I<_$hrb$e@a$fDb$q2C$mbJ0)kbf}b$gehraD$i#a$hr&#g#"
"eHa#iRIT)AS$*AO<)iRg}f'b$irZ`ZBNP)lre}VPZ>J$k2?;&f>F0I0?#hra$fMa$fhhra#gAN"
"`I2*/#mBlreBC\\V#&/Y;a#ib;#j#hrgafviBi2YS$%lBNPY=b<F0hr$0Y@aS$*a?Z;$$hr$1O"
"<_#nrb0S#*[#*[#*;b$hr_#&i#_#hr##';SC$&)+#i0#S&&i#gB+SD0j{r(hrf^qBa/S#b/Y;F"
"`&htC$);a$e0F0IBkBF0);C0Y;a#hy&#hPkRgBF`*;jB1OT);[*)f#jbgQb/#hdC$);a$gaF0)"
"hreJgPjR&/#f&&#eQhtC$Y;IT)A[TI<iR?S#j#hb##C@bP)e#jr##CBe~f%jBa#h2gpmBa$);C"
"$gub#hRb/S#&#jbe=i?gbC\\V#&#jb;CDB;C$)>OT)1#jrhqjBi2YS$%mBNPY=b<&jr$$e??;V"
";$$nbV[$&;#&;htb@C&?C&?C`*gr1C$e#S$f'1#e~f/n&###h=gGhrSHbJfLu%aT&)";
Uint8 rawfont[16][96], (*zoomfont[16])[96]={rawfont,0,};
int _fontprocess(int x, int y, int z, int c, int s) {
int i, j;
for(i=0; i<z; i++)
for(j=(s==1?z-i:s==3?i+1:0); j<(s==2?i:s==4?z-i-1:z); j++)
zoomfont[z-1][(y*z+i)*z+j][c] |= 1<<(7-x);
return z;
}
void fontprocess(int z) {
int i, j, k, l, t[1596];
if(z) {
if(zoomfont[z-1]) return;
zoomfont[z-1] = malloc(96*16*z*z);
for(i=0; i<96; i++) {
for(j=0; j<16*z*z; j++)
zoomfont[z-1][j][i] = 0;
for(j=0; j<16; j++)
for(k=0; k<8; k++) {
l = (j>0?rawfont[j-1][i]<<k>>6&7:0)<<6 |
(rawfont[j][i]<<k>>6&7)<<3 |
(j<15?rawfont[j+1][i]<<k>>6&7:0);
if((i==3 || i==20) && k<2) l |= (l & 0222) << 1;
if((i==3 || i==20) && k>6) l |= (l & 0222) >> 1;
if(l & 0x10) {
_fontprocess(k, j, z, i, 0);
} else {
if((l & 0xda) == 0xa || (l & 0x3f) == 0xb) /* /| */
_fontprocess(k, j, z, i, 1);
if((l & 0x1b2) == 0x22 || (l & 0x3f) == 0x26) /* |\ */
_fontprocess(k, j, z, i, 2);
if((l & 0x9b) == 0x88 || (l & 0x1f8) == 0xc8) /* \| */
_fontprocess(k, j, z, i, 3);
if((l & 0xb6) == 0xa0 || (l & 0x1f8) == 0x1a0) /* |/ */
_fontprocess(k, j, z, i, 4);
}
}
}
} else {
for(i=j=k=0; i<1536; fontdata++) {
if(*fontdata > 98) {
for(k=*fontdata++-97; --k; i++) t[i] = t[i-*fontdata+34];
} else if(*fontdata > 34) {
j |= (*fontdata - 35) << k*6%8;
if(k++&3) { t[i++] = j & 0xff; j >>= 8; }
}
}
for(i=0; i<1536; i++) rawfont[i%16][i/16] = t[i];
}
}
void fontfinalize() {
int i;
for(i=1; i<ARRAYSIZE(zoomfont); i++)
if(zoomfont[i]) free(zoomfont[i]);
}
int printchar(SDL_Surface *s, int x, int y, int z, int c, int u, int v) {
int i, j;
if(!is_space(c)) {
c -= (c<0 ? -96 : c<33 || c>126 ? c : 32);
for(i=0; i<16*z; i++)
for(j=0; j<8*z; j++)
if(zoomfont[z-1][i*z+j%z][c]&(1<<(7-j/z)))
putpixel(s, x+9*j/10, y+9*i/10, blend(u, v, i, 16*z-1));
}
return 8*z;
}
void printstr(SDL_Surface *s, int x, int y, int z, char *c, int u, int v)
{ while(*c)x+=printchar(s,x,y,z,(Uint8)*c++,u,v); }
// end devoloped by tokigun
// print text string to screen surface
void text(char *c, int x, int y, int u, int v)
{
printstr(screen, x, y, 1, c, u, v);
}
/******************************************************************************/
/* main routines */
void load_blockdata()
{
#ifdef WIN32
cursoroff = loadimage(IDR_CURSOROFF,"PNG");
cursoron = loadimage(IDR_CURSORON,"PNG");
blockdata_bg = loadimage(IDR_BGBLOCK,"PNG");
blockdata_stage = loadimage(IDR_STAGEBLOCK,"PNG");
blockdata_blank = loadimage(IDR_BLANK,"PNG");
blockdata_sprite1 = loadimage(IDR_SPRITE1,"PNG");
blockdata_sprite2 = loadimage(IDR_SPRITE2,"PNG");
blockdata_sprite3 = loadimage(IDR_SPRITE3,"PNG");
blockdata_sprite4 = loadimage(IDR_SPRITE4,"PNG");
blockdata_sprite5 = loadimage(IDR_SPRITE5,"PNG");
blockdata_sprite6 = loadimage(IDR_SPRITE6,"PNG");
blockdata_sprite7 = loadimage(IDR_SPRITE7,"PNG");
blockdata_sprite8 = loadimage(IDR_SPRITE8,"PNG");
#else
cursoroff = loadimage("cursorblock.png","PNG");
cursoron = loadimage("cursorblock_selected.png","PNG");
blockdata_bg = loadimage("bgblock.png","PNG");
blockdata_stage = loadimage("stageblock.png","PNG");
blockdata_blank = loadimage("blankblock.png","PNG");
blockdata_sprite1 = loadimage("spriteblock1.png","PNG");
blockdata_sprite2 = loadimage("spriteblock2.png","PNG");
blockdata_sprite3 = loadimage("spriteblock3.png","PNG");
blockdata_sprite4 = loadimage("spriteblock4.png","PNG");
blockdata_sprite5 = loadimage("spriteblock5.png","PNG");
blockdata_sprite6 = loadimage("spriteblock6.png","PNG");
blockdata_sprite7 = loadimage("spriteblock7.png","PNG");
blockdata_sprite8 = loadimage("spriteblock8.png","PNG");
#endif
}
void draw_bgsurface()
{
int i,j;
for(i=0;i<480/blocksize;i++)
{
for(j=0;j<272/blocksize;j++)
{
SDL_BlitSurface( blockdata_bg, newrect(0,0,blocksize,blocksize), screen, newrect(i*blocksize,j*blocksize,blocksize,blocksize) );
}
}
}
void draw_stagesurface()
{
int i,j;
for(i=0;i<size_x;i++)
{
for(j=0;j<size_y;j++)
{
if(matrix[j][i] == 0) SDL_BlitSurface( blockdata_blank, newrect(0,0,blocksize,blocksize), screen, newrect(stage_x+i*blocksize,stage_y+j*blocksize,blocksize,blocksize) );
else if(matrix[j][i] == 1) SDL_BlitSurface( blockdata_stage, newrect(0,0,blocksize,blocksize), screen, newrect(stage_x+i*blocksize,stage_y+j*blocksize,blocksize,blocksize) );
else if(matrix[j][i] == 2) SDL_BlitSurface( blockdata_sprite1, newrect(0,0,blocksize,blocksize), screen, newrect(stage_x+i*blocksize,stage_y+j*blocksize,blocksize,blocksize) );
else if(matrix[j][i] == 3) SDL_BlitSurface( blockdata_sprite2, newrect(0,0,blocksize,blocksize), screen, newrect(stage_x+i*blocksize,stage_y+j*blocksize,blocksize,blocksize) );
else if(matrix[j][i] == 4) SDL_BlitSurface( blockdata_sprite3, newrect(0,0,blocksize,blocksize), screen, newrect(stage_x+i*blocksize,stage_y+j*blocksize,blocksize,blocksize) );
else if(matrix[j][i] == 5) SDL_BlitSurface( blockdata_sprite4, newrect(0,0,blocksize,blocksize), screen, newrect(stage_x+i*blocksize,stage_y+j*blocksize,blocksize,blocksize) );
else if(matrix[j][i] == 6) SDL_BlitSurface( blockdata_sprite5, newrect(0,0,blocksize,blocksize), screen, newrect(stage_x+i*blocksize,stage_y+j*blocksize,blocksize,blocksize) );
else if(matrix[j][i] == 7) SDL_BlitSurface( blockdata_sprite6, newrect(0,0,blocksize,blocksize), screen, newrect(stage_x+i*blocksize,stage_y+j*blocksize,blocksize,blocksize) );
else if(matrix[j][i] == 8) SDL_BlitSurface( blockdata_sprite7, newrect(0,0,blocksize,blocksize), screen, newrect(stage_x+i*blocksize,stage_y+j*blocksize,blocksize,blocksize) );
else if(matrix[j][i] == 9) SDL_BlitSurface( blockdata_sprite8, newrect(0,0,blocksize,blocksize), screen, newrect(stage_x+i*blocksize,stage_y+j*blocksize,blocksize,blocksize) );
}
}
}
// get return of specified cell information
int get_matrix_cell(int x, int y)
{
return matrix[y2cy(y)][x2cx(x)];
}
// move cell, by cursor, if block selected, move with block
void move(int x, int y)
{
int nextcell, nowcell;
if(x < stage_x) x = stage_x;
if(x > screen_width - blocksize) x = screen_width - blocksize;
if(y < stage_y) y = stage_y;
if(y > screen_height - blocksize) y = screen_height - blocksize;
// get read of cell information
nextcell = get_matrix_cell(x,y);
nowcell = get_matrix_cell(cursor_point[0],cursor_point[1]);
if(nowcell > 1 && nowcell < 10)
{
if(ispressed == 1 && nextcell == 0)
{
matrix[y2cy(y)][x2cx(x)] = nowcell;
matrix[y2cy(cursor_point[1])][x2cx(cursor_point[0])] = 0;
}
}
cursor_point[0] = x;
cursor_point[1] = y;
}
// check matrix
void check_matrix()
{
int i,j;
int k,a,b;
int isEqual;
int cell;
int cell_arg[3][3] = { {0,0,0}, {0,1,0}, {0,0,0} };
int cell_arg2[5][5] = { {0,0,0,0,0}, {0,0,0,0,0}, {0,0,1,0,0}, {0,0,0,0,0}, {0,0,0,0,0} };
for(i=0;i<size_x;i++)
{
for(j=0;j<size_y;j++)
{
cell = matrix[j][i];
// check and block down
// if down-cell is blank, block move down
if(matrix[j+1][i] == 0 && matrix[j][i] > 1 && matrix[j][i] < 10)
{
matrix[j+1][i] = matrix[j][i];
matrix[j][i] = 0;
}
// check and block remove
// if current cell is sprite block
if(matrix[j][i] > 1 && matrix[j][i] < 10)
{
// insert information
// if(current cell is equal side cell, insert 1, else 0;
for(a=0;a<5;a++)
{
for(b=0;b<5;b++)
{
if(matrix[j][i] == matrix[j+a-2][i+b-2]) cell_arg2[a][b] = 1;
else cell_arg2[a][b] = 0;
}
}
// if outside is all 0
if(cell_arg2[0][0] == 0 && cell_arg2[0][1] == 0 && cell_arg2[0][2] == 0 && cell_arg2[0][3] == 0 && cell_arg2[0][4] == 0
&& cell_arg2[1][0] == 0 && cell_arg2[1][4] == 0 && cell_arg2[2][0] == 0 && cell_arg2[2][4] == 0 && cell_arg2[3][0] == 0 && cell_arg2[3][4] == 0
&& cell_arg2[4][0] == 0 && cell_arg2[4][1] == 0 && cell_arg2[4][2] == 0 && cell_arg2[4][3] == 0 && cell_arg2[4][4] == 0)
{
// insert cell information to another array
for(a=1;a<4;a++)
{
for(b=1;b<4;b++)
{
cell_arg[a-1][b-1] = cell_arg2[a][b];
}
}
// check current cell information is matching remove arguments
for(k=0;k<14;k++)
{
isEqual = 0;
// check array is all equal
for(a=0;a<3;a++)
{
for(b=0;b<3;b++)
{
if(cell_arg[a][b] == arg[k][a][b]) isEqual += 1;
}
}
// if not equal all
if(isEqual != 9) isEqual = 0;
// if equal all
else
{
// number of removed pieces
int piece_remove = 0;
// remove block by arguments
if(cell_arg[0][0] == 1)
{
matrix[j-1][i-1] = 0;
piece_remove++;
}
if(cell_arg[0][1] == 1)
{
matrix[j-1][i] = 0;
piece_remove++;
}
if(cell_arg[0][2] == 1)
{
matrix[j-1][i+1] = 0;
piece_remove++;
}
if(cell_arg[1][0] == 1)
{
matrix[j][i-1] = 0;
piece_remove++;
}
if(cell_arg[1][1] == 1)
{
matrix[j][i] = 0;
piece_remove++;
}
if(cell_arg[1][2] == 1)
{
matrix[j][i+1] = 0;
piece_remove++;
}
if(cell_arg[2][0] == 1)
{
matrix[j+1][i-1] = 0;
piece_remove++;
}
if(cell_arg[2][1] == 1)
{
matrix[j+1][i] = 0;
piece_remove++;
}
if(cell_arg[2][2] == 1)
{
matrix[j+1][i+1] = 0;
piece_remove++;
}
// score adding
score += piece_remove*100;
// refrash left block
if(cell == 2) left_block[0] -= piece_remove;
else if(cell == 3) left_block[1] -= piece_remove;
else if(cell == 4) left_block[2] -= piece_remove;
else if(cell == 5) left_block[3] -= piece_remove;
else if(cell == 6) left_block[4] -= piece_remove;
else if(cell == 7) left_block[5] -= piece_remove;
else if(cell == 8) left_block[6] -= piece_remove;
else if(cell == 9) left_block[7] -= piece_remove;
}
}
}
}
}
}
}
void get_left_block()
{
int i,j;
for(i=0;i<size_x;i++)
{
for(j=0;j<size_y;j++)
{
if(matrix[j][i] == 2) left_block[0] += 1;
if(matrix[j][i] == 3) left_block[1] += 1;
if(matrix[j][i] == 4) left_block[2] += 1;
if(matrix[j][i] == 5) left_block[3] += 1;
if(matrix[j][i] == 6) left_block[4] += 1;
if(matrix[j][i] == 7) left_block[5] += 1;
if(matrix[j][i] == 8) left_block[6] += 1;
if(matrix[j][i] == 9) left_block[7] += 1;
}
}
}
// Initialize Game
int initialize_stage()
{
load_blockdata();
draw_bgsurface();
timer_start = SDL_GetTicks();
get_left_block();
//msg("Initialized Game",NULL);
return 0;
}
// Main Game Stage Processor
int stageproc()
{
char bleft[2];
int i=0, r=0;
int timer = 0, t_millisecond = 0, t_second = 0, t_minute = 0;
char text_score[32], text_highscore[32], text_mapname[64], text_time[16];
// check clear to proc
if(isStageClear == 1)
{
return 0;
}
// check matrix
check_matrix();
// delete graphic memory in screen surface
SDL_FreeSurface(screen);
// draw stage graphic by matrix cell information
draw_bgsurface();
draw_stagesurface();
// cursor off
if(ispressed == 0)
{
SDL_BlitSurface( cursoroff, newrect(0,0,blocksize,blocksize), screen, newrect(cursor_point[0],cursor_point[1],blocksize,blocksize) );
}
// cursor on
else if(ispressed == 1)
{
SDL_BlitSurface( cursoron, newrect(0,0,blocksize,blocksize), screen, newrect(cursor_point[0],cursor_point[1],blocksize,blocksize) );
}
// Score Panel
sprintf(text_score,"%d",score);
sprintf(text_highscore,"%d",highscore);
sprintf(text_mapname, "MAP: [%s]",mapname);
text("PLAYER 1", 2, 1, 0x000000, 0x000000);
text("PLAYER 1", 1, 0, 0xFFCC33, 0xFFCC33);
text(text_score, 81, 1, 0x000000, 0x000000);
text(text_score, 80, 0, 0xffffff, 0xffffff);
text("HIGHSCORE",241,1, 0x000000, 0x000000);
text("HIGHSCORE",240,0, 0x339900, 0x339900);
text(text_highscore, 321, 1, 0x000000, 0x000000);
text(text_highscore, 320, 0, 0xffffff, 0xffffff);
// Map Name
text(text_mapname,6,16, 0x000000, 0x000000);
text(text_mapname,5,15, 0x7f7f7f, 0xffffff);
// Mode Name
if(mode == 0)
{
text("[ORIGINAL MODE]",6,33, 0x000000, 0x000000);
text("[ORIGINAL MODE]",5,32, 0x66FF00, 0x66FF00);
}
else if(mode == 1)
{
text("[MANIAC MODE]",13,33, 0x000000, 0x000000);
text("[MANIAC MODE]",12,32, 0x66FF00, 0x66FF00);
}
else if(mode == 2)
{
text("[ULTRA MODE]",16,33, 0x000000, 0x000000);
text("[ULTRA MODE]",15,32, 0x66FF00, 0x66FF00);
}
else if(mode == 3)
{
text("[EASY MODE]",20,33, 0x000000, 0x000000);
text("[EASY MODE]",19,32, 0x66FF00, 0x66FF00);
}
else if(mode == 4)
{
text("[NORMAL MODE]",13,33, 0x000000, 0x000000);
text("[NORMAL MODE]",12,32, 0x66FF00, 0x66FF00);
}
else if(mode == 5)
{
text("[HARD MODE]",20,33, 0x000000, 0x000000);
text("[HARD MODE]",19,32, 0x66FF00, 0x66FF00);
}
else if(mode == 6)
{
text("[LUNATIC MODE]",9,33, 0x000000, 0x000000);
text("[LUNATIC MODE]",8,32, 0x66FF00, 0x66FF00);
}
// Timer Setting
timer = SDL_GetTicks() - timer_start;
if(mode == 0) timer = 240000 - timer;
else if(mode == 1) timer = 180000 - timer;
else if(mode == 2) timer = 120000 - timer;
t_millisecond = timer%1000;
t_second = timer / 1000;
if(t_second > 59)
{
t_minute = t_second / 60;
t_second -= 60*t_minute;
}
if(t_second < 10) sprintf(text_time, "%d:0%d:%d",t_minute,t_second,t_millisecond);
else sprintf(text_time, "%d:%d:%d",t_minute,t_second,t_millisecond);
text(text_time,34,46, 0x000000, 0x000000);
text(text_time,33,45, 0x33FFFF, 0x33FFFF);
// draw lefted sprite panel
SDL_FillRect(screen, newrect(5,60,118,71), 0xffffff);
SDL_FillRect(screen, newrect(6,61,116,69), 0x000000);
if(left_block[0] != 0)
{
SDL_BlitSurface( blockdata_sprite1, newrect(0,0,blocksize,blocksize), screen, newrect(7,62,blocksize,blocksize) );
sprintf(bleft, "%d",left_block[0]);
text(" x",19,62,0xffffff, 0xffffff);
text(bleft,35,62,0xffffff, 0xffffff);
}
else SDL_FillRect(screen, newrect(7,62,55,16), 0x000000);
if(left_block[1] != 0)
{
SDL_BlitSurface( blockdata_sprite2, newrect(0,0,blocksize,blocksize), screen, newrect(64,62,blocksize,blocksize) );
sprintf(bleft, "%d",left_block[1]);
text(" x",76,62,0xffffff, 0xffffff);
text(bleft,92,62,0xffffff, 0xffffff);
}
else SDL_FillRect(screen, newrect(62,62,55,16), 0x000000);
if(left_block[2] != 0)
{
SDL_BlitSurface( blockdata_sprite3, newrect(0,0,blocksize,blocksize), screen, newrect(7,79,blocksize,blocksize) );
sprintf(bleft, "%d",left_block[2]);
text(" x",19,79,0xffffff, 0xffffff);
text(bleft,35,79,0xffffff, 0xffffff);
}
else SDL_FillRect(screen, newrect(7,79,55,16), 0x000000);
if(left_block[3] != 0)
{
SDL_BlitSurface( blockdata_sprite4, newrect(0,0,blocksize,blocksize), screen, newrect(64,79,blocksize,blocksize) );
sprintf(bleft, "%d",left_block[3]);
text(" x",76,79,0xffffff, 0xffffff);
text(bleft,92,79,0xffffff, 0xffffff);
}
else SDL_FillRect(screen, newrect(64,79,55,16), 0x000000);
if(left_block[4] != 0)
{
SDL_BlitSurface( blockdata_sprite5, newrect(0,0,blocksize,blocksize), screen, newrect(7,96,blocksize,blocksize) );
sprintf(bleft, "%d",left_block[4]);
text(" x",19,96,0xffffff, 0xffffff);
text(bleft,35,96,0xffffff, 0xffffff);
}
else SDL_FillRect(screen, newrect(7,96,55,16), 0x000000);
if(left_block[5] != 0)
{
SDL_BlitSurface( blockdata_sprite6, newrect(0,0,blocksize,blocksize), screen, newrect(64,96,blocksize,blocksize) );
sprintf(bleft, "%d",left_block[5]);
text(" x",76,96,0xffffff, 0xffffff);
text(bleft,92,96,0xffffff, 0xffffff);
}
else SDL_FillRect(screen, newrect(64,96,55,16), 0x000000);
if(left_block[6] != 0)
{
SDL_BlitSurface( blockdata_sprite7, newrect(0,0,blocksize,blocksize), screen, newrect(7,114,blocksize,blocksize) );
sprintf(bleft, "%d",left_block[6]);
text(" x",19,114,0xffffff, 0xffffff);
text(bleft,35,114,0xffffff, 0xffffff);
}
else SDL_FillRect(screen, newrect(7,114,55,16), 0x000000);
if(left_block[7] != 0)
{
SDL_BlitSurface( blockdata_sprite8, newrect(0,0,blocksize,blocksize), screen, newrect(64,114,blocksize,blocksize) );
sprintf(bleft, "%d",left_block[7]);
text(" x",76,114,0xffffff, 0xffffff);
text(bleft,92,114,0xffffff, 0xffffff);
}
else SDL_FillRect(screen, newrect(64,114,55,16), 0x000000);
// clear check
for(i=0;i<8;i++)
{
r += left_block[i];
}
if(r <= 0)
{
isStageClear = 1;
}
return 1;
}
// Finalize Game
void finalize()
{
// remove from memory
fontfinalize();
SDL_FreeSurface(blockdata_bg);
SDL_FreeSurface(blockdata_stage);
SDL_FreeSurface(screen);
// end of game
SDL_Quit();
msg("Finalized Game",NULL);
}
/******************************************************************************/
/* entry point */
// Procedure
int procedure()
{
#ifdef WIN32
while(SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_QUIT: return 1;
case SDL_KEYDOWN:
switch(event.key.keysym.sym)
{
case SDLK_ESCAPE: return 1;
case SDLK_SPACE:
ispressed = 1;
break;
case SDLK_UP:
move(cursor_point[0], cursor_point[1]-blocksize);
break;
case SDLK_DOWN:
move(cursor_point[0], cursor_point[1]+blocksize);
break;
case SDLK_RIGHT:
move(cursor_point[0]+blocksize, cursor_point[1]);
break;
case SDLK_LEFT:
move(cursor_point[0]-blocksize, cursor_point[1]);
break;
}
break;
case SDL_KEYUP:
switch(event.key.keysym.sym)
{
case SDLK_SPACE:
ispressed = 0;
break;
}
break;
case SDL_MOUSEMOTION: break;
case SDL_MOUSEBUTTONDOWN: break;
case SDL_MOUSEBUTTONUP: break;
}
}
#endif
#ifdef PSP
sceCtrlReadBufferPositive(&pad, 1);
if (pad.Buttons != 0){
if (pad.Buttons & PSP_CTRL_SQUARE){
//
}
if (pad.Buttons & PSP_CTRL_TRIANGLE){
//
}
if (pad.Buttons & PSP_CTRL_CIRCLE){
if(ispressed == 0) ispressed = 1;
else if(ispressed == 1) ispressed = 0;
}
if (pad.Buttons & PSP_CTRL_CROSS){
//
}
if (pad.Buttons & PSP_CTRL_UP){
move(cursor_point[0], cursor_point[1]-blocksize);
}
if (pad.Buttons & PSP_CTRL_DOWN){
move(cursor_point[0], cursor_point[1]+blocksize);
}
if (pad.Buttons & PSP_CTRL_LEFT){
move(cursor_point[0]-blocksize, cursor_point[1]);
}
if (pad.Buttons & PSP_CTRL_RIGHT){
move(cursor_point[0]+blocksize, cursor_point[1]);
}
if (pad.Buttons & PSP_CTRL_START){
//
}
if (pad.Buttons & PSP_CTRL_SELECT){
//
}
if (pad.Buttons & PSP_CTRL_HOME){
return 1;
}
if (pad.Buttons & PSP_CTRL_HOLD){
//
}
if (pad.Buttons & PSP_CTRL_NOTE){
//
}
if (pad.Buttons & PSP_CTRL_LTRIGGER){
//
}
if (pad.Buttons & PSP_CTRL_RTRIGGER){
//
}
}
#endif
return 0;
}
// Entry Point
int main(int argc, char *argv[])
{
#ifdef PSP
pspDebugScreenInit();
SetupCallbacks();
pspDebugScreenSetXY(481, 1);
sceCtrlSetSamplingCycle(0);
#endif
// initialize sdl
if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO)<0)
return msg("SDL Initialization Failure: %s", SDL_GetError());
atexit(SDL_Quit);
// initialize sdl surface
screen = SDL_SetVideoMode(screen_width, screen_height, screen_bitrate, opt_fullscreen ? SDL_SWSURFACE|SDL_FULLSCREEN : SDL_SWSURFACE|SDL_DOUBLEBUF);
if(!screen) msg("SDL Video Initialization Failure: %s", SDL_GetError());
// set titlebar caption
SDL_WM_SetCaption(version, 0);
// initialize font
fontprocess(0);
fontprocess(2);
fontprocess(3);
SDL_EnableKeyRepeat(100, 50);
// initialize of game stage
initialize_stage();
//msg("Game Started",NULL);
while(!done)
{
if(!procedure()) break;
if(stageproc() == 0) break;
SDL_Flip(screen);
}
finalize();
#ifdef PSP
sceKernelExitGame();
#endif
return 0;
}
Code: Select all
# --- puzzle02 makefile
# $ID: $
#
PCCC = gcc
PCCFLAGS = -O2 -g -Wall -DDEBUG -DNOTPSP
PCLIBS = -L/usr/local/lib
PCINCLUDE = -I/usr/local/mingw32/include -I/usr/local/mingw32/include/SDL
OBJS = brixpro.o
TARGET = brixpro
CFLAGS = -O2 -g -Wall -DDEBUG
LIBS=
LIBDIR =
LDFLAGS =
EXTRA_TARGETS = EBOOT.PBP kxploit
EXTRA_CLEAN = pcclean
# --- PC SDL
PCCFLAGS += $(shell sdl-config --cflags)
PCLIBS += $(shell sdl-config --libs)
PCLIBS += -lSDL_mixer -lm -lSDL -lSDLmain -lSDL_image -lpng -lz
PSP_EBOOT_TITLE = BRIXPRO
PSP_DIR_NAME = BRIXPRO
PSPSDK=$(shell psp-config --pspsdk-path)
PSPBIN = $(PSPSDK)/../bin
CFLAGS += $(shell $(PSPBIN)/sdl-config --cflags)
LIBS += $(shell $(PSPBIN)/sdl-config --libs)
LIBS += -lSDL_mixer -lm -lSDL -lSDLmain -lSDL_image -lpng -lz -ljpeg
include $(PSPSDK)/lib/build.mak
pc : pcobjs
$(PCCC) -o $(TARGET) $(OBJS) $(PCLIBS)
pcobjs :
$(PCCC) $(PCCFLAGS) $(PCINCLUDE) -c brixpro.c
pcclean :
rm -rf *.o $(TARGET) $(TARGET)% $(TARGET).exe *~
bootmain.o : brixpro.c
always "pngrtran.c" error T.T
Is that makefile is wrong?
or..... C source file is wrong?
cygwin and pspsdk, toolchain, sdl install is completed
another source with sdl is compiled successfully.
why?