i have this read code that reads the settings for info and saves that into variables
the problem however is that the opening of a file goes correctly but the actual reading not:
Code: Select all
// -----------------------------------------
//
// LoadSettings
//
// -----------------------------------------
int LoadSettings(void){
int fdout;
int fd2;
//char sTmpLetter[2];
fdout = sceIoOpen("settings.txt", PSP_O_RDONLY, 0777);
if(fdout < 0)
{
DebugPrint(1,1, "error opening SETTINGS.TXT :(");
fdout = sceIoOpen("SETTINGS.TXT", PSP_O_RDONLY, 0777);
if(fdout < 0)
{
DebugPrint(1,2, "error opening settings.txt :(");
}
}
fd2 = sceIoRead(fdout, Settings, strlen(Settings));
sprintf(sBuffer, "%i", fd2);
if(fd2 <= 0)
{
DebugPrint(1,3, "error bytes read error");
DebugPrint(1,4, sBuffer);
sceIoClose(fdout);
sceGuTerm();
sceKernelExitGame();
}
int a, i;
int aLast, aTmp;
aLast = 0;
aTmp = 1;
for (a=0;a<101;a++){
if (Settings[a] == '*'){
if (aTmp == 1) {
sprintf(sBuffer, "0");
for (i=aLast;i<a;i++){
sprintf(sBuffer, "%s%c",sBuffer,Settings[i]);
}
iLeftRightSpeed = atoi(sBuffer);
iLRSpeed = 5 + (iLeftRightSpeed *5);
aLast = a+1;
aTmp += 1;
}
else if (aTmp == 2) {
sprintf(sBuffer, "0");
for (i=aLast;i<a;i++){
sprintf(sBuffer, "%s%c",sBuffer,Settings[i]);
}
iStatusSound = atoi(sBuffer);
aLast = a+1;
aTmp += 1;
}
}
}
return 0;
}
fd2 has value 0
why is this?