I do this during intialization:
Code: Select all
sceGuTexMapMode(GU_TEXTURE_MATRIX, 0, 0);
Code: Select all
ScePspFMatrix4 mat;
gumLoadIdentity(&mat);
sceGuSetMatrix(GU_MODEL,&mat);
sceGumTranslate(&pos);
gumLoadIdentity(&mat);
sceGuSetMatrix(GU_TEXTURE,&mat);
sceGumTranslate(&uvScroll);