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videoBuffer[ y*width+x ] = rgb3( 31,31,31 );
So basically, can this be done in the ps2?
I realise you won't be able to poke directly into the GS as it's got to go through packets to the gif (or something to that effect), but can I do this?
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void * buffer = malloc ( 640*480*4 );
MyPlot( 20,20,MyRgb(255,255,255) ,buffer)
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DMA_FASTCOPY( buffer, PSLIB_GETVIDEOBUFFER() );
Or is it more abstracted in the ps2 and you have to rely on gif packets for everything?