ScummVM-PSP

Discuss the development of new homebrew software, tools and libraries.

Moderators: cheriff, TyRaNiD

dem1980
Posts: 4
Joined: Thu Jan 22, 2004 10:51 pm

Post by dem1980 »

hello

i would like to compile cvs scummvm for my psp with windows
where can i found a tutorial to build it with cygwin for example

or where can i found a build for 2.00 firm ?

thank you
RP Hoo
Posts: 2
Joined: Mon Dec 19, 2005 3:48 am

Post by RP Hoo »

umm I am a bit off a n00b I don't know where you get the games for Psp only scummvm I espeicially want BASS
TestType
Posts: 23
Joined: Tue Dec 13, 2005 4:04 am
Location: Iceland

Post by TestType »

RP Hoo wrote:umm I am a bit off a n00b I don't know where you get the games for Psp only scummvm I espeicially want BASS
You can get the game legally for free here: http://scummvm.org/downloads.php. Make sure you get the SKY.CPT file as well.
PSP: Japanese Firmware 1.0 :: 1gb SanDisk Memory Stick
RP Hoo
Posts: 2
Joined: Mon Dec 19, 2005 3:48 am

Post by RP Hoo »

I take it theres none which shouldn't really work on the 2.60
TotalScience
Posts: 1
Joined: Sun Jan 15, 2006 1:22 am

Guaranty

Post by TotalScience »

Hi!
I'm from austria and I've got an european PSP ver. 2.00.
I want to install Scumm VM, but I've got some questions and maybe you could help me.
Do I lose the guaranty, or do I have any dangers to destroy it if I install it?
does it work with my european PSP ver. 2.00?
Is it maybe illegal?
I'm looking forward to your answers...

(I hope my english is good enough ;))
greetings from snowy austria.
Kristof
Posts: 46
Joined: Fri May 20, 2005 10:31 pm

Post by Kristof »

ScummVm PSP rulez.
Really great job guys.
User avatar
DrNicket
Posts: 13
Joined: Sat Nov 26, 2005 6:53 am
Location: Duncan, BC, Canada

Fantastic Port!

Post by DrNicket »

I'm using ScummVM 0.8.2 on my FW 1.5 and I love it!

I've been playing BASS and Curse of Monkey Island (MI3).

Any way to get music working on BASS?

I haven't gone to the trouble of compressing COMI yet, I just installed the Disc 1 files. When the time comes could I simply switch to disc 2 files? or would that be problematic?

Thanks be to the team and all it's contributors!

Edit: Oh I must mention that I really like the OSK. Great idea! I wish other Homebrew would use this one.
Dr. Nicket
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"Alright, you primitive screwheads, listen up. See this? This is my BOOMSTICK!"
- Ash (Bruce Campbell)
raiser
Posts: 4
Joined: Tue Mar 29, 2005 9:25 am

PSP ScummVM .9 FOA

Post by raiser »

I started playing Indy FOA on my PSP (with MP3 talkie) using the latest ScummVM build .9. At the Balloon ride, the game crashes my PSP (it shuts down) when the screen tries to scroll in any direction.

Obviously I can't complete the game. I tried to register to submit on Sourcforge, but having problems with their database (errors).
joostp
Posts: 29
Joined: Fri Jun 17, 2005 8:43 pm

Re: PSP ScummVM .9 FOA

Post by joostp »

raiser wrote:I started playing Indy FOA on my PSP (with MP3 talkie) using the latest ScummVM build .9. At the Balloon ride, the game crashes my PSP (it shuts down) when the screen tries to scroll in any direction.

Obviously I can't complete the game. I tried to register to submit on Sourcforge, but having problems with their database (errors).
http://forums.scummvm.org/viewtopic.php?t=1780
blindfold
Posts: 1
Joined: Mon Mar 26, 2007 6:08 am

Keyboard support

Post by blindfold »

Hi.

Scummvm on PSP is the best choice for playing my fav games (ok, PocketPC ver is also a good thing).

There is one thing that needs a little thought: In some games (ex. Indiana Jones 3) there are some keyboard controlled parts (ex. boxing on the beginning). Virtual keyboard is really bad solution. I think a custom keyboard mapping is not even necessary, since PSP usually has a fixed buttons :).

The rest of the post is obvious.... bla bla, could you.... please.... thanks.
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