Basilisk II PSP Port (Mac Emulator)
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- Joined: Wed Feb 22, 2006 4:36 pm
why not a different idea, maybe better.
instead of having to memorize hundred's of different key combo's on the psp wich is really anoying, why not do what the psp UAE guys did, wich is create a semi transparent keyboard for typing that way you have all the keys on screen. nothing to memorize.
Re: why not a different idea, maybe better.
Because nobody is currently working on this project. I myself can't even run it.Hawkeyefile wrote:instead of having to memorize hundred's of different key combo's on the psp wich is really anoying, why not do what the psp UAE guys did, wich is create a semi transparent keyboard for typing that way you have all the keys on screen. nothing to memorize.
But 'all the different key combos' also lead to some very fast typing - I don't think you'll be all that fast on a qwerty keyboard either if you still hunt and peck. I can certainly p-sprint faster than some guys type.
As a tip, especially Apple-key combos are very easily to do with P-sprint, so learning to do that will definitely help.
Holding the first key and then pressing one of the others, then releasing both and pressing the final combo will activate ctrl,alt,shift and apple keys ... go ahead and give it a try. Compared to a real keyboard where it takes you 2 keys, the 3 keys it requires with p-sprint isn't too shabby.
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you should use the hsv format for larger images. the .dsk is only meant for emulating floppy disks and doesn't work properly with larger formats.Hawkeyefile wrote:ive noticed that i cant run any other .dsk file besiedthe one included. im trying the get system 7.5.5 working. its 20mb is there some kind of file limit? or will it only work with the .dsk you supplied. im starting to wonder the use of this port if i cant even run my own files.
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- ChaosKnight
- Posts: 142
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- Location: Florida, USA
Some people have been wondering where to get the files and help, since the hosting ran out some time ago.
A backup of the forums can still be found at http://azforum.staticsolution.com.
The two binary versions of the program can still be downloaded:
Color (slow) http://az.staticsolution.com/BII_Color.zip
Fake Color (fast) http://az.staticsolution.com/BII_FakeColor.zip
These binaries were designed for version 1.5 PSP. I do not know anything about more recent versions. PM me if you want the source or to officially take over the project.
Reminder: You need a mac.rom file to use this emulator, which is still not legal to distribute. So you are limited to finding a Mac II and ripping the ROM, or buying mine since I'm not using it (i've long ago trashed the computer since it stopped working and I'm no longer in possesion of a PSP).
A backup of the forums can still be found at http://azforum.staticsolution.com.
The two binary versions of the program can still be downloaded:
Color (slow) http://az.staticsolution.com/BII_Color.zip
Fake Color (fast) http://az.staticsolution.com/BII_FakeColor.zip
These binaries were designed for version 1.5 PSP. I do not know anything about more recent versions. PM me if you want the source or to officially take over the project.
Reminder: You need a mac.rom file to use this emulator, which is still not legal to distribute. So you are limited to finding a Mac II and ripping the ROM, or buying mine since I'm not using it (i've long ago trashed the computer since it stopped working and I'm no longer in possesion of a PSP).
w00t
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- Joined: Sun Oct 08, 2006 4:17 am
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- Joined: Sun Oct 08, 2006 4:17 am
From Apple or used on eBay.jonty_rocks3 wrote:hi,
i got the 7.5.5 working but how do I get the 8 version working?
A) Where can I get Mac OS 8?
On a PC using Basilisk. Then copy the hardfile.B) How do I install it?
That's illegal no one on this site will do such a thing.C) If possible could someone PM me a link to a ready-made system.dsk with Mac OS 8 on it please?
I have started porting over the latest source myself.
However im stuck on FPU_registers
error as follows
No idea .
However im stuck on FPU_registers
error as follows
Code: Select all
../uae_cpu/fpu/core.h:59: error: 'fpu_register' does not name a type
../uae_cpu/fpu/core.h:62: error: 'fpu_register' does not name a type
../uae_cpu/fpu/core.h:222: error: expected initializer before '*' token
make: *** [../uae_cpu/newcpu.o] Error 1
Not dead - merely haven't gotten to it yet. It's been long enough, I should check to make sure I have the latest code for the base. The original version of Basilisk for the PSP used the old code before it was altered to be almost pure C++, so that code cannot be used straight in the new Basilisk code base. Last I was working on it, I was redoing the port for the PSP from one of the other platforms (BeOS if I remember rightly).
The Mac 68K version of Oxyd was always a favorite of mine.Wally4000 wrote:ah cool!
One thing that i'd REALLY like to see eventually, is sound support and maybe proper color at a decent framerate.
I have a heap of games that use the mouse, and most are fun! (Crystal Crazy being one)
I've already looked at the graphics - it won't be hard to add support for the PSP pixel format. I was a little surprised it didn't already have that format in it. Rather than make faster conversion code for the PSP, just add some code to the appropriate part of Basilisk. It's far easier and faster in the long run.