Flipping the Screen (actually rotating 180 degrees)
Flipping the Screen (actually rotating 180 degrees)
Hello, I am working on an application that would benefit highly from being able to flip the PSP's screen 180 degrees. I did some searches and research but came to dead ends. Can anyone point in the right direction as to how I could accomplish this?
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- Posts: 376
- Joined: Wed May 10, 2006 11:31 pm
rotate screen 180 degrees
hi!
I wonder if you mean "rotate the virtual image 180 degrees" ?
This would be cool for some games, I think, too. especially, two-player
ones.
I don't know of any inherent ability to do this in PSP, but *I* think it could
be best achieved by writing wrappers of all the graphics functions you
expect to utilize. There would perhaps be a global flag to select
rotate or not. It's pretty tedious, I agree, but I think it would be re-usable
code. If I ever have occasion to do it, I'll post my version :)
I wonder if you mean "rotate the virtual image 180 degrees" ?
This would be cool for some games, I think, too. especially, two-player
ones.
I don't know of any inherent ability to do this in PSP, but *I* think it could
be best achieved by writing wrappers of all the graphics functions you
expect to utilize. There would perhaps be a global flag to select
rotate or not. It's pretty tedious, I agree, but I think it would be re-usable
code. If I ever have occasion to do it, I'll post my version :)
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- Posts: 376
- Joined: Wed May 10, 2006 11:31 pm
Wouldn't something like this accomplish the task?
Code: Select all
sceGumMatrixMode(GU_VIEW);
sceGumLoadIdentity();
sceGumRotateZ(GU_PI);