OK I've been working on a few apps and games for a month now. They're going well I have figured out almost everything I wanted to do with the GU and I've done some little apps and a few 3D demos.
The problem is I'm processing all my input in the main game loop, this means if my render stage (using a BSP renderer) renders more or less frames per second it also means I'm sampling the input irregularly.
So what's the best way to capture input at regular intervals. I have a few ideas but I'm wondering if there's a 'standard' way of doing it, and if someone could give me a little example code.
Thanks for any help :)
[EDIT] Well I found something which looks like it'll help. Still any other options or example code is welcomed:
http://forums.ps2dev.org/viewtopic.php? ... t=sampling