It's near impossible for our homebrew-community to make a real Quake 3 port for PSP (at least, PSP has too low memory and we can't use swapping...) but I think, it is possible to make a Quake 3 clone on another 3D engine!
LTE 2.0 is the most adanced homebrew 3D (with hardware GU rendering) engine for the PSP: it supports many graphic features and has useful modules, such as multiplayer code... and it already has the Quake3.BSP map format support!
Here's a PSP demo of the Quake3.bsp map on LTE 2.0 engine:
www.xd-studio.com/psp/demo.rar
And offical site of the LTE engine:
www.ltestudios.com
I think it's possible to combine Quake 3 sources with LTE sources, to make some kind of a loader of all Quake 3 content (bsp maps, md3 models, wave & mp3 sounds, jpg&tga gfx, dm68 demos, cin videos, cfg config, shaders...) based on LTE engine, with all First-Person Shooter physics, game rules and ballance from Quake 3, Ad-Hock & Infrastructure multiplayer and, maybe most of the Quake 3 console commands... It would almost true Quake 3! :rolleyes:
I'm not advanced in C coding to do all this work... :( So, programmers - what do you think, is it possible? Does anyone want to start such project? :rolleyes:
Quake 3 Arena clone on the LTE 2.0 engine?
Quake 3 Arena clone on the LTE 2.0 engine?
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It's actually a port/theft of Irrlicht.
http://www.irrlicht3d.org/pivot/entry.php?id=348
http://www.irrlicht3d.org/pivot/entry.php?id=348
http://aaiiee.wordpress.com/
I can no longer do any homebrew PSP development nor discuss PSP specific topics.
I can no longer do any homebrew PSP development nor discuss PSP specific topics.
Ooh that's good to hear.
http://aaiiee.wordpress.com/
I can no longer do any homebrew PSP development nor discuss PSP specific topics.
I can no longer do any homebrew PSP development nor discuss PSP specific topics.
I take it youve never played quake1 arena? its a tc mod that brings quake3 arena to quake1 and has bot support. I tested it the other day on pc but there are arent many levels to play on. If you really wanted you could revive the mod and port it to psp. That would be 100xxx times easier than making your own in lte.
Fanally, LTE Game Engine 2.2 Source Code is released!
http://www.ltestudios.com/
http://www.ltestudios.com/
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