GS Texture Mapping
GS Texture Mapping
Last night I finished off a document detailing how to draw pixel perfect sprites on the GS while using linear sampling.
http://www.jbit.net/ps2/gs-linear-sprite.html
Hopefully it'll help some people achieve crisper looking 2D graphics when using the PS2.
I'll be releasing some more PS2 documents soon, in particular how to do sound decently, and how to use ps2kit (when it's released).
Feedback is welcome.
--jbit
EDIT: Fixed URL
http://www.jbit.net/ps2/gs-linear-sprite.html
Hopefully it'll help some people achieve crisper looking 2D graphics when using the PS2.
I'll be releasing some more PS2 documents soon, in particular how to do sound decently, and how to use ps2kit (when it's released).
Feedback is welcome.
--jbit
EDIT: Fixed URL
Last edited by jbit on Tue Dec 23, 2008 1:33 am, edited 2 times in total.
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PDF link is fine, the html one is broken:
Code: Select all
$ HEAD http://www.jbit.net/ps2/gs-linear-sprite.html
404 Not Found
Cache-Control: private
Date: Wed, 13 Jun 2007 00:26:14 GMT
Server: GFE/1.3
Content-Length: 723
Content-Type: text/html
Client-Date: Wed, 13 Jun 2007 00:26:14 GMT
Client-Peer: 64.233.179.121:80
Client-Response-Num: 1
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jbit has made it available at http://www.jbit.net/gs-linear-sprite.html . I didn't realize that the URL had changed, so I didn't post it along with the PDF URL :-)