PS2Link
PS2Link
I read somewhere on a forum that you could force ps2link to load an ELF into different parts of memory (pass an argument maybe?).
ex: Highmemory, default, etc. I always thought the start address was specified in the header of the ELF. If ps2link can do this, how? thanks
ex: Highmemory, default, etc. I always thought the start address was specified in the header of the ELF. If ps2link can do this, how? thanks
With a subversion client installed, like 'svn':
svn export svn://svn.ps2dev.org/ps2/trunk/ps2client
You can also browse the repositories at:
http://svn.ps2dev.org
svn export svn://svn.ps2dev.org/ps2/trunk/ps2client
You can also browse the repositories at:
http://svn.ps2dev.org
Thanks
Thanks. I got tired of having to copy and paste the text. It caused programs not to compile successfully due to text formatting errors and such. I had to manually edit them.
Oh ya.... I have a question about Sioshell (EE Serial App.) After executing the elf and typing exec rom0:OSDSYS in my terminal app it returns me to the ps2 OS. I can then load any software (homebrew , retail ps1 and ps2 games, etc.) I was curious and wanted to see if it would load a burned retail game that I own. But it doesnt. I load sioshell and then the exploit. I launch cogswap and attempt to boot the burned game (put in TOC, press O, swap etc.) I can hear the disc load but I get a solid black screen. No matter what game. It swaps fine if sioshell isnt running in memory. Any ideas?
Oh ya.... I have a question about Sioshell (EE Serial App.) After executing the elf and typing exec rom0:OSDSYS in my terminal app it returns me to the ps2 OS. I can then load any software (homebrew , retail ps1 and ps2 games, etc.) I was curious and wanted to see if it would load a burned retail game that I own. But it doesnt. I load sioshell and then the exploit. I launch cogswap and attempt to boot the burned game (put in TOC, press O, swap etc.) I can hear the disc load but I get a solid black screen. No matter what game. It swaps fine if sioshell isnt running in memory. Any ideas?
Re: Thanks
Yeah, buy the original game. We don't tolerate piracy here.Derek8588 wrote:Any ideas?
Last edited by Lukasz on Tue Mar 11, 2008 9:22 pm, edited 1 time in total.
Re: Thanks
Im not pirating. I made a burned copy of my game that i haved owned since the day it came out. Socom II. I was jus wondering why sioshell would lock up the system when you attempt to boot a burned game rather than a retail game.
Lukasz wrote:Yeah, but the original game. We don't tolerate piracy here.Derek8588 wrote:Any ideas?
Re: Thanks
Because the game itself checks to see if the disc is a valid PS2 disc. It's not - it's a burned disc.Derek8588 wrote:Im not pirating. I made a burned copy of my game that i haved owned since the day it came out. Socom II. I was jus wondering why sioshell would lock up the system when you attempt to boot a burned game rather than a retail game.
Lukasz wrote:Yeah, but the original game. We don't tolerate piracy here.Derek8588 wrote:Any ideas?
Re: Thanks
Just to comment on this. On these forums, anything that could be used for piracy is off limits (ie: booting "backups", bypassing cdvd security, hdloader, cog swap, etc).Derek8588 wrote:Im not pirating. I made a burned copy of my game that i haved owned since the day it came out. Socom II. I was jus wondering why sioshell would lock up the system when you attempt to boot a burned game rather than a retail game.