I have a structure like this one:
Code: Select all
struct ammo_struct
{
float x;
float y;
float xmov;
float ymov;
bool draw;
};
Code: Select all
ammo[i].x=1;
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host0:/> ./blowup.prx
Load/Start host0:/blowup.prx UID: 0x04264C2D Name: "blowup"
host0:/> Exception - FPU Exception (IV)
Thread ID - 0x0425C759
Th Name - user_main
Module ID - 0x04264C2D
Mod Name - "blowup"
EPC - 0x088054BC
Cause - 0x1000003C
BadVAddr - 0x40A00436
Status - 0x60088613
zr:0x00000000 at:0x2008FF00 v0:0x08888984 v1:0x000000AA
a0:0x09FBF470 a1:0x000000A0 a2:0x88213168 a3:0x00000001
t0:0x00000002 t1:0x00000000 t2:0x000000FF t3:0x00000030
t4:0x09FBF348 t5:0x00001E04 t6:0x08812B68 t7:0x20088600
s0:0x0889A4DC s1:0x09FBFE34 s2:0x0000000C s3:0x09FBFEE0
s4:0x00000032 s5:0x00000013 s6:0x00000010 s7:0xDEADBEEF
t8:0x000000FF t9:0x000000FF k0:0x09FBFF00 k1:0x00000000
gp:0x088A2480 sp:0x09FBF3A0 fp:0x00000001 ra:0x08804D6C
0x088054BC: 0x4602183C '<..F' - c.lt.s $fpr03, $fpr02
Edit: I've seen that it's possible to disable Fpu Exceptions - how can you do that?