Sam a new PSP Emulator for PC
Sam a new PSP Emulator for PC
Here's a new emulator for PC, Sam. Now it runs some pspsdk examples and I need of infos on hardware I/O ports. I hope in you.
can you give us more details about how it works :
1) using an interpreter or dynamic recompiler ?
do you use a generator of x86 instruction ?
are all the set of psp instructions interpreted/emulated (fpu, vfpu) ?
2) using a static or dynamic HLE ?
do you have static set of emulated SCE functions or do you load modules as well ?
I can see in your executable you are using disasm.C from prxtool (surely for a psp debugger) and OpenGL probably to emulate GE commands.
just remind that we are psp developers here, so don't only advertise you release a psp emulator without details to starve us into frustration.
1) using an interpreter or dynamic recompiler ?
do you use a generator of x86 instruction ?
are all the set of psp instructions interpreted/emulated (fpu, vfpu) ?
2) using a static or dynamic HLE ?
do you have static set of emulated SCE functions or do you load modules as well ?
I can see in your executable you are using disasm.C from prxtool (surely for a psp debugger) and OpenGL probably to emulate GE commands.
just remind that we are psp developers here, so don't only advertise you release a psp emulator without details to starve us into frustration.