Sam a new PSP Emulator for PC

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Actarus
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Sam a new PSP Emulator for PC

Post by Actarus »

Here's a new emulator for PC, Sam. Now it runs some pspsdk examples and I need of infos on hardware I/O ports. I hope in you.
adrahil
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Post by adrahil »

There is a lot of info on the internet, for example groepaz's doc.

Hmm... How can you run these samples if you don't know about IO ports? Is your emulator an HLE?
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Actarus
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Post by Actarus »

:) yes Im very corious and I want know the I/O port for better emualtions. But now Im using the HLE, there arent info on hardware.
capz
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Post by capz »

link doesn't appear to be working for me
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Actarus
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Post by Actarus »

Today there is a link, all suggestion are important, thanks
weltall
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Post by weltall »

if you can make it highly portable (various os and architectures). it's something missing from the other emulator which works only on windows and requires the .net framework
hlide
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Post by hlide »

can you give us more details about how it works :

1) using an interpreter or dynamic recompiler ?

do you use a generator of x86 instruction ?

are all the set of psp instructions interpreted/emulated (fpu, vfpu) ?

2) using a static or dynamic HLE ?

do you have static set of emulated SCE functions or do you load modules as well ?

I can see in your executable you are using disasm.C from prxtool (surely for a psp debugger) and OpenGL probably to emulate GE commands.

just remind that we are psp developers here, so don't only advertise you release a psp emulator without details to starve us into frustration.
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Actarus
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Post by Actarus »

1) Im using an interpreter, it's incomplete now :)

2) static set of emulated SCE and they are ... :)
whistler
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Post by whistler »

could your emulator be compiled to run under linux? it runs under wine and i have managed to run some of the gu samples but it would be nice to have a dedicated linux binary
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Actarus
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Post by Actarus »

Sorry now im busy with emulator and I cant work on Linux in the next future...
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