Converting Booster's SDK IPL to TimeMachine format

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KickinAezz
Posts: 328
Joined: Sun Jun 03, 2007 10:05 pm

Converting Booster's SDK IPL to TimeMachine format

Post by KickinAezz »

Any one have any intelligent ideas on how to achieve this :?
Intrigued by PSP system Since December 2006.
Use it more for Development than for Gaming.
jas0nuk
Posts: 137
Joined: Thu Apr 27, 2006 8:00 am

Post by jas0nuk »

Doesn't the TimeMachine 0.1 eboot have an option to convert IPLs to the TM format?
Zmathuee
Posts: 9
Joined: Wed Jun 25, 2008 8:51 am

Post by Zmathuee »

jas0nuk wrote:Doesn't the TimeMachine 0.1 eboot have an option to convert IPLs to the TM format?
All that option does is cut off the first 1000 bytes, this includes, the block used for exploit and the iplboot.bin in his source. This is not needed as the expoit was already started by time machine and the timemachine uses its own "iplboot.bin" to launch the other ipl's. Well most of boosters code is in "iplboot.bin" which timemachine doesn't load. Timemachine should just jump to the address that it loads boosters ipl into so you might get away with recoding some of boosters ipl and cutting some of the unneeded bytes off the top of the file.

Edit: Booster's ipl is different than others, it just contains one file. This one file needs to be booted from preipl, and tm boots it from part 2 of the ipl.
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