Discuss the development of new homebrew software, tools and libraries.
Moderators: cheriff, TyRaNiD
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Acegikmo
- Posts: 15
- Joined: Sat Jul 19, 2008 1:18 am
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by Acegikmo »
I tried sleep(1);, but that sleeps for one second, not one millisecond.
And 0.001 doesn't work at all.
How do you delay each loop?
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whistler
- Posts: 39
- Joined: Tue Mar 04, 2008 7:08 am
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by whistler »
sceKernelDelayThread(1000000); // Delay for a second
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Acegikmo
- Posts: 15
- Joined: Sat Jul 19, 2008 1:18 am
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by Acegikmo »
Thanks, I'll try that :)
Where should I place it?
Before the draw?
After?
Before input?
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Maxiime
- Posts: 18
- Joined: Thu Jun 19, 2008 11:34 pm
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by Maxiime »
Doesn't matter.
I think the best place is after or before draw and before input.
(or at the same place where you placed 'sleep'?)
Cya