Anyone interested in psp's graphics ability?
Anyone interested in psp's graphics ability?
Homebrew development on the psp. It's excellent, but, is there anyone who is interest in the psp's powerful graphic ability(I've heard even NURBS surface was hardware supported on the psp. Homebrew dev on graphics may be quite amazing, I think)? Or shall we treat psp only as a normal portable digital system?(though psp is still powerful with two 333Mhz R4000 processors).
It may be early to discuss this now. But is anyone interested?
I'm quite insterested in homebrew dev and planning to buy a psp soon(I know little about hacking). I'm looking forward to it.
It may be early to discuss this now. But is anyone interested?
I'm quite insterested in homebrew dev and planning to buy a psp soon(I know little about hacking). I'm looking forward to it.
who wouldn't be interested in psp gfx coding after playing a game of ridge racers. but i'm afraid sony won't release any kind of public dev kit and without the right libs you're kind of lost.
i'm still hoping that we'll see something like a mod scene for the psp. for example it will be possible to download extra tracks for wipeout and place them on your memory stick. maybe we'll see some 'homebrew tracks'. although i'm afraid additional game content will be magic gate protected or something.
i'm still hoping that we'll see something like a mod scene for the psp. for example it will be possible to download extra tracks for wipeout and place them on your memory stick. maybe we'll see some 'homebrew tracks'. although i'm afraid additional game content will be magic gate protected or something.
LOL, even Magic Gates have Keys...For it to be locked someone must have used a Key.weak wrote:who wouldn't be interested in psp gfx coding after playing a game of ridge racers. but i'm afraid sony won't release any kind of public dev kit and without the right libs you're kind of lost.
i'm still hoping that we'll see something like a mod scene for the psp. for example it will be possible to download extra tracks for wipeout and place them on your memory stick. maybe we'll see some 'homebrew tracks'. although i'm afraid additional game content will be magic gate protected or something.
I've got one now.
Pretty good screen display and amazing graphic processing ability in Ridge Racer game - probably more wonderful in the forthcoming GT4.
I've heard AT3 music is protected by the magic gate. If MS runnable file is also protected, it will be troublesome - though I think SONY will let runnable file be bare.
Pretty good screen display and amazing graphic processing ability in Ridge Racer game - probably more wonderful in the forthcoming GT4.
I've heard AT3 music is protected by the magic gate. If MS runnable file is also protected, it will be troublesome - though I think SONY will let runnable file be bare.
heres a pretty nice list of technical specs - publically available ones.
http://psp.ign.com/articles/513/513175p1.html?fromint=1
The amount of processing capabilities seems pretty impressive. But with magic gate keeping people from running exe's.. Id be surprised to see anything homebrew running from memstick anytime soon.. although .. if it can be done.. itd be great!!!
http://psp.ign.com/articles/513/513175p1.html?fromint=1
The amount of processing capabilities seems pretty impressive. But with magic gate keeping people from running exe's.. Id be surprised to see anything homebrew running from memstick anytime soon.. although .. if it can be done.. itd be great!!!
Bye.
More hardware specs: http://www.extremetech.com/article2/0,1 ... 250,00.asp
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