Update v1.50 has been made available!
Update v1.50 has been made available!
Last edited by ooPo on Tue Apr 19, 2005 5:36 am, edited 2 times in total.
Network Update has found a later version.
To download, insert a Memory Stick with at least 14MB free space and press the O button.
Downloading...
Dow not turn off the power or remove the Memory Stick.
Download completed.
The update is now available on your Memory Stick.
To install now, press the O button.
To install later, go to [Game].
Last edited by ooPo on Thu Mar 24, 2005 1:08 pm, edited 1 time in total.
Files are exactly the same whether you download with the PSP or directly from the webpage.
It downloads to: /PSP/GAME/UPDATE/EBOOT.PBP
If you move it to /PSP/GAME/TEST/EBOOT.PBP, it will run it, then drop back to the main browser right away. It looks like it expects and checks that it was run from the correct directory.
It downloads to: /PSP/GAME/UPDATE/EBOOT.PBP
If you move it to /PSP/GAME/TEST/EBOOT.PBP, it will run it, then drop back to the main browser right away. It looks like it expects and checks that it was run from the correct directory.
PSP Update ver 1.50
=============
The following updates will be added:
- Support for German, Spanish, French, Italian, Dutch, Portuguese and Russian languages.
- Support to retain the screen mode setting (for video data saved on Memory Stick)
- Support to allow resume play after recovery from sleep mode (for video data saved on Memory Stick)
- Suppo rt to allow resume play of audio tracks after recovery from sleep mode
Press the --> button to continue.
Do not turn off the power, disconnect the AC adaptor or remove the Memory Stick during update, as doing so may cause the system to malfunction.
Once the update is started you cannot go back to the previous version of the system software.
Press the O button to start.
Press the <-- button to go back.
Last edited by ooPo on Thu Mar 24, 2005 1:08 pm, edited 1 time in total.
The fake updater had these files inside:
The 1.5 updater has these files:-rw-r--r-- 1 peori users 14958703 Mar 23 22:13 EBOOT.PBP
-rw-r--r-- 1 peori users 12171 Mar 23 22:13 ICON0.PNG
-rw-r--r-- 1 peori users 120832 Mar 23 22:13 ICON1.PMF
-rw-r--r-- 1 peori users 528 Mar 23 22:13 PARAM.SFO
-rw-r--r-- 1 peori users 82029 Mar 23 22:13 PIC1.PNG
-rw-r--r-- 1 peori users 87212 Mar 23 22:13 SND0.AT3
-rw-r--r-- 1 peori users 85299 Mar 23 22:13 UKNOWN.PNG
-rw-r--r-- 1 peori users 11183216 Mar 23 22:13 UNKNOWN.PSAR
-rw-r--r-- 1 peori users 3387376 Mar 23 22:13 UNKNOWN.PSP
-rw-r--r-- 1 peori users 13900225 Mar 17 00:48 EBOOT.PBP
-rw-r--r-- 1 peori users 11261 Mar 23 22:05 ICON0.PNG
-rw-r--r-- 1 peori users 0 Mar 23 22:05 ICON1.PMF
-rw-r--r-- 1 peori users 1580 Mar 23 22:05 PARAM.SFO
-rw-r--r-- 1 peori users 0 Mar 23 22:05 PIC1.PNG
-rw-r--r-- 1 peori users 0 Mar 23 22:05 SND0.AT3
-rw-r--r-- 1 peori users 0 Mar 23 22:05 UKNOWN.PNG
-rw-r--r-- 1 peori users 10149440 Mar 23 22:05 UNKNOWN.PSAR
-rw-r--r-- 1 peori users 3737904 Mar 23 22:05 UNKNOWN.PSP
=============================================================================
PlayStation Portable PSF File Data
=============================================================================
Filename : PARAM.SFO
Start of section labels : 104
Start of section data : 18c
Unknown header data : 01 01 00 00
Number of Sections : 15
Sect Loff Doff Dsiz Duse Dtyp Unkn Label Value
=============================================================================
0 0000 0000 0004 0004 04 0004 BOOTABLE = 1
1 0009 0004 0004 0003 02 0004 CATEGORY = MG
2 0012 0008 0008 0005 02 0004 DISC_VERSION = 1.00
3 001f 0010 0004 0004 04 0004 PARENTAL_LEVEL = 1
4 002e 0014 0004 0004 04 0004 REGION = 32768
5 0035 0018 0080 0017 02 0004 TITLE = PSPâ
¢ Update ver 1.50
6 003b 0098 0080 0023 02 0004 TITLE_0 = PSPâ
¢ ã¢ãããã¼ã ver 1.50
7 0043 0118 0080 001e 02 0004 TITLE_2 = Mise à jour PSPâ
¢ ver. 1.50
8 004b 0198 0080 0023 02 0004 TITLE_3 = Actualización de PSPâ
¢ ver. 1.50
9 0053 0218 0080 0020 02 0004 TITLE_4 = PSPâ
¢-Aktualisierung Ver. 1.50
10 005b 0298 0080 0025 02 0004 TITLE_5 = Aggiornamento della PSPâ
¢
ver. 1.50
11 0063 0318 0080 001a 02 0004 TITLE_6 = PSPâ
¢-update versie 1.50
12 006b 0398 0080 001f 02 0004 TITLE_7 = Actualização PSPâ
¢ ver 1.50
13 0073 0418 0080 0029 02 0004 TITLE_8 = Ðбновление PSPâ
¢ веÑ. 1.50
14 007b 0498 0008 0005 02 0004 UPDATER_VER = 1.50
=============================================================================
Loff = Offset of the Label Field within the Label section.
Doff = Offset of the Data Field within the Data section.
Dsiz = Size of the Data Field within the Data section.
Duse = Amount of the Data Field that currently contains data.
Dtyp = The Data Field type. 0 = Binary (?), 4 = Integer Word, 2 = String.
Unkn = Unknown field usage.
hehe shits n' grins... aka for the hell of it..
this was the only one.. hmm
www.nvirt.com/out.png
this is the png from block 1620 to 12876
im trying to cut out other recognizible files.. png is just the first... more to come.
edit: btw i did not edit the file with image ready... sony did :P
this was the only one.. hmm
www.nvirt.com/out.png
this is the png from block 1620 to 12876
im trying to cut out other recognizible files.. png is just the first... more to come.
edit: btw i did not edit the file with image ready... sony did :P
Last edited by kry.sys on Thu Mar 24, 2005 1:32 pm, edited 2 times in total.
link works now. that's the icon of the update file when you browse the memory stick.
i haven't updated mine yet - it wouldn't let me (even though i was using the ac adapter). it kept prompting me that the battery was too low and it needed to be charged before running the update.
does it still crash with that jpeg?
Emi ^_^
i haven't updated mine yet - it wouldn't let me (even though i was using the ac adapter). it kept prompting me that the battery was too low and it needed to be charged before running the update.
does it still crash with that jpeg?
Emi ^_^
Dude, if you want to grab the png files and other stuff, use this:
http://www.oopo.net/consoledev/files/unpack-pbp.c
http://www.oopo.net/consoledev/files/unpack-pbp.c
i thought my offsets were wrong but i dont know now...ooPo wrote:Dude, if you want to grab the png files and other stuff, use this:
http://www.oopo.net/consoledev/files/unpack-pbp.c
when running on this newer pbp file im getting
Code: Select all
g4cube:~ root# ./unpack-pbp EBOOT.PBP
[0] 738590720 bytes | PARAM.SFO
*** malloc_zone_malloc[546]: argument too large: 4247519232
ERROR: Could not allocate the section data buffer. (-47448064)
g4cube:~ root#
do you get this as well with your code or is my malloc just crap?
I have a sneaky feeling that Oopo's code is not taking endianness into consideration. Looks like you are using a Mac, whilst the most common platform people are using for dev is x86.
As far as I can tell, the header.offset field is an integer quantity, and it will be treated differently on Mac platforms if the code was made for x86. The PSP is little endian, and so is x86.
Although, both Oopo and I run Macs, and many others are new mac owners, so hopefully we can get more endian-neutral tools written. ;)
Take a look at my code for parsing the savedata files which attempts to handle endianness. There are many different ways to skin that cat.
http://forums.ps2dev.org/viewtopic.php?t=923
As far as I can tell, the header.offset field is an integer quantity, and it will be treated differently on Mac platforms if the code was made for x86. The PSP is little endian, and so is x86.
Although, both Oopo and I run Macs, and many others are new mac owners, so hopefully we can get more endian-neutral tools written. ;)
Take a look at my code for parsing the savedata files which attempts to handle endianness. There are many different ways to skin that cat.
http://forums.ps2dev.org/viewtopic.php?t=923
yea i jump on my mac to get work done... windows for everything not-productive...(games etc)
i broke em out already by hand, just didnt know if anyone else was gettign that error with oopo's code. looks like it should work.. but again like you said.. endianness ( i had to write that one down btw... right up there with endian-ish) :P
i broke em out already by hand, just didnt know if anyone else was gettign that error with oopo's code. looks like it should work.. but again like you said.. endianness ( i had to write that one down btw... right up there with endian-ish) :P
With all of the little tools we've been using to hack with, maybe a CVS repository would be a good idea? That way we wouldn't have three different versions of the same tool which do different things :)ooPo wrote:Yeah, its not well tested. :)
I should get on that...
I can contribute a small server at home (Tokyo has FTTH, so bandwidth is a non-issue :P ), if anyone thinks it's a good idea...?
- jabberwock
- Posts: 6
- Joined: Thu Mar 24, 2005 6:55 pm
- Location: Netherlands
Couldn't it be possible that this new firmware 'patches' some security holes? So that if you put this one on your psp, security is even better? This would suck because you cant switch back to the original firmware...
Btw, is there any other way to update a psp then through WAN? (by dloading the file from the link in the first post and putting it in de psp/game/update folder on the memstick?)
Btw, is there any other way to update a psp then through WAN? (by dloading the file from the link in the first post and putting it in de psp/game/update folder on the memstick?)
-
- Posts: 47
- Joined: Thu Jan 20, 2005 4:35 am
yesjabberwock wrote:Couldn't it be possible that this new firmware 'patches' some security holes? So that if you put this one on your psp, security is even better? This would suck because you cant switch back to the original firmware...
Btw, is there any other way to update a psp then through WAN? (by dloading the file from the link in the first post and putting it in de psp/game/update folder on the memstick?)
no idea about the video bug