map Tiling

Discuss the development of new homebrew software, tools and libraries.

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b-k24
Posts: 6
Joined: Sun Oct 26, 2008 1:45 am

map Tiling

Post by b-k24 »

Can someone point me to a tut for creating maps using tiles..thanks
hibbyware
Posts: 78
Joined: Wed Mar 28, 2007 10:29 am

Post by hibbyware »

This is not PSP related...

Just google "C tile engine" follow one of the results and you should see how a basic tile engine works,

Most tile engines seem to work in a similar way so it should not take you long to code your own,


Something to get you started...

http://gpwiki.org/index.php/Cpp:Buildin ... ile_Engine

http://wiki.allegro.cc/index.php?title= ... e_Goodness

It's not code for the PSP but worth a look if you have no idea how they work,
b-k24
Posts: 6
Joined: Sun Oct 26, 2008 1:45 am

Post by b-k24 »

ok thanks..what abt collisions on tile map?
J.F.
Posts: 2906
Joined: Sun Feb 22, 2004 11:41 am

Post by J.F. »

Again, not really a PSP question. There are some good tile/map editors out there, and they come with example games that will answer most of your questions. Get one and play around with the examples until you understand how these types of games work, THEN try to port it over to the PSP.

http://tilestudio.sourceforge.net/
http://www.mapeditor.org/
http://seanreid.ca/project/TileMax/
http://membres.lycos.fr/edorul/SDLMappye.htm

That should be enough to keep you busy for a day or two. :)
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