Absolutely correct. Which is why some people who are serious about PSP homebrew intend to keep more than one PSP: one at the original firmware, and one that can be updated.jabberwock wrote:Couldn't it be possible that this new firmware 'patches' some security holes? So that if you put this one on your psp, security is even better? This would suck because you cant switch back to the original firmware...
Update v1.50 has been made available!
- jabberwock
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But i guess, if this would be the case, sony'd better make sure no one finds out how the update works, else we could extract this vital information from this update en use this to our advantage!
also, the extra software features (if they come) will be released with update 2.0 (cause it's now a 1.5 wich means it doesn't add extra features, right?)
also, the extra software features (if they come) will be released with update 2.0 (cause it's now a 1.5 wich means it doesn't add extra features, right?)
Well the big question is, how can we dump the existing firmware from the PSP? I bet Sony have patches for security holes that exist in the JAP PSP firmware.
As much as I want to update my PSP I'd rather be a bit skeptical and wait to see if we can dump the existing firmware first so we don't loose anything by updating.
As much as I want to update my PSP I'd rather be a bit skeptical and wait to see if we can dump the existing firmware first so we don't loose anything by updating.
- jabberwock
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Heh, as soon as we can exploit the buffer overflow that happends with the images there will be homebrew, I belive.
Unfortunatly homebrew at that point would only be for people with JAP PSP's.
But if someone somehow could dump the existing JAP PSP Firmware it would be great because then everyone could run homebrew.
Btw, can you run the new firmware update and not flash? Is everything in english?
Unfortunatly homebrew at that point would only be for people with JAP PSP's.
But if someone somehow could dump the existing JAP PSP Firmware it would be great because then everyone could run homebrew.
Btw, can you run the new firmware update and not flash? Is everything in english?
Correct, but is there any choice ? We take what we can get. We don't have any control over what holes Sony provides. We don't even know how much control Sony has, although I daresay its pretty good so far. ;)jabberwock wrote:unfortunatly, if such 'holes' would excist only in the JPN psp, wouldn't homebrew be less supported? I mean, if only people with a japanese psp could homebrew, then less people will get involved with helping the scene.
Sony has already closed some holes for homebrew in the PS2. People who want those holes (as well as the HDD bay) need to buy an older PS2.
This is real life. :) I am sure some bright people with newer PS2's will find their own holes, or possibly even the first holes that everyone will upgrade firmware to get to.
I think, the direct way to get the PSP's firmware is to pull out the chip from the circuit board, and use some hardware equipment to read its content - at the cost of one whole psp(maybe get an encrypted version).Agntneo wrote:Well the big question is, how can we dump the existing firmware from the PSP?
Actually, it is now CLEAR that sony changed more than they said with update 1.5...
Particularly the way INFRASTRUCTURE MODE is handled by the PSP.
Before I could use some sort of Wifi hack that allowed me to check for firmware updates from the PSP using an Ad-hoc point as explained here :
(although firwmare update are done in infrastrucute mode, Ad-hoc + Windows ICS acted as infrastrucute mode)
http://www.teamxlink.co.uk/forum/viewto ... afdc1cfd70
Since i installed 1.5, this doesn't work anymore!!
Later,
Alcahest
Particularly the way INFRASTRUCTURE MODE is handled by the PSP.
Before I could use some sort of Wifi hack that allowed me to check for firmware updates from the PSP using an Ad-hoc point as explained here :
(although firwmare update are done in infrastrucute mode, Ad-hoc + Windows ICS acted as infrastrucute mode)
http://www.teamxlink.co.uk/forum/viewto ... afdc1cfd70
Since i installed 1.5, this doesn't work anymore!!
Later,
Alcahest
Instructions and details are available on the jp playstation site. Interesting that UMD part, eh?
http://www.playstation.jp/psp/update/ud_01.html
http://www.playstation.jp/psp/update/ud_01.html
I found the same, putting in the Test folder booted me back to the menu after telling me it couldnt run it. Running it from the update folder worked first time :)ooPo wrote:Files are exactly the same whether you download with the PSP or directly from the webpage.
It downloads to: /PSP/GAME/UPDATE/EBOOT.PBP
If you move it to /PSP/GAME/TEST/EBOOT.PBP, it will run it, then drop back to the main browser right away. It looks like it expects and checks that it was run from the correct directory.
yes i am MarfPSP.
I've been toying around to see if using a defined SSID and WEP key would help but no, nothing :/
damn upgrade :E
I guess sony did this to stop possible tunneling of connections designed for infrastructure mode, to force users to use Sony's server :/
I hope i'm missing something and i'm wrong though. ;)
Later,
Alcahest
I've been toying around to see if using a defined SSID and WEP key would help but no, nothing :/
damn upgrade :E
I guess sony did this to stop possible tunneling of connections designed for infrastructure mode, to force users to use Sony's server :/
I hope i'm missing something and i'm wrong though. ;)
Later,
Alcahest
I think this might have already been mentioned, but you'll probably find that future games on UMD will contain an update, and will refuse to run unless you install the update.Agntneo wrote:Yes the UMD part there is very interesting.
Could one see demo UMD's that contain the update?
Demo UMD's which maybe will follow in a magazine?
Just one way of Sony making sure the holes are plugged. :)
when Trying to start the 1.5 update again it says that there is no need to update without even starting the updater. I replaced 1.50 string to 1.60 in the file at: 0x64C, after that the updater program launch but say that data is corrupted (file checksum ?)
this mean that we now can't start the only 2 official program from memory stick we had :/
this mean that we now can't start the only 2 official program from memory stick we had :/
- jabberwock
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changing anything in the file messes up the checksum... they use MD5. there 2 md5s... one in the url of the update for the whole pbp file and another inside the file using a diferent blocks of data to check.Orion_ wrote:when Trying to start the 1.5 update again it says that there is no need to update without even starting the updater. I replaced 1.50 string to 1.60 in the file at: 0x64C, after that the updater program launch but say that data is corrupted (file checksum ?)
this mean that we now can't start the only 2 official program from memory stick we had :/
ill post my findings on replacing the first png file when i get home.
Serial remote debugging output
Could someone who has done investigation on the serial data on the remote try monitoring the psp update process on that port? If I were to write something like the psp updater I'd include some kind of basic debugging output, and since it's already been rumored that the dead-psp treatment involves a dongle being attached to the headphone remote port it might make sense for that the be a debug port, too.
I'll probably be doing this myself, but more experimenters means more opportunity for discovery.
I'll probably be doing this myself, but more experimenters means more opportunity for discovery.
is it known if the remote is serial?
I just opened mine up now so I could get better contacts on the wires, was trying to check for changes in resistance / etc when buttons were pressed, but it was a pretty weak attempt.
I saw this page, I';m not sure how similar MD remotes are to the psp one.
http://l.pawlowski.free.fr/mdcom/
and this
http://www.whimsy.demon.co.uk/sircs/
Is there any way to run terminal or something like that and have it display anything that is sent to com1 on the pc?
I just opened mine up now so I could get better contacts on the wires, was trying to check for changes in resistance / etc when buttons were pressed, but it was a pretty weak attempt.
I saw this page, I';m not sure how similar MD remotes are to the psp one.
http://l.pawlowski.free.fr/mdcom/
and this
http://www.whimsy.demon.co.uk/sircs/
Is there any way to run terminal or something like that and have it display anything that is sent to com1 on the pc?