* I've included gl.h and glext.hsrc/Model.cpp:863: error: ‘glGenBuffers’ was not declared in this scope
src/Model.cpp:864: error: ‘glBindBuffer’ was not declared in this scope
src/Model.cpp:865: error: ‘glBufferData’ was not declared in this scope
* My makefile has -lGL, -lGLES and -lGU
* I noticed the pspgl is still at revision 2452 but just to make sure, I reinstalled pspgl
* All my vertex array stuff works fine.
* Tried using glGenBufferARB
I'm pretty stumped. From looking at the pspgl website and noticing the three other threads that talk about use of VBOs, I'm assuming this is supposed to be straight forward.
Can anyone offer me any insight?
Cheers