It tells you where the exception happened and dumps all the registers so you can read what is in what register. This is more useful to the projects developers in my opinion as they know more of what's going on, but, usually it'll give a hint as to what triggered what, just gotta somewhat understand mips.
The alternative to working out where the problem is is to try and use psp-gdb, as long as your crash is repeatable it will be easy to track it down (as long as you build your app correctly :P)
TyRaNiD wrote:The alternative to working out where the problem is is to try and use psp-gdb, as long as your crash is repeatable it will be easy to track it down (as long as you build your app correctly :P)
wow thnx for ur guys replies, ill use them nxt time, but jsut to note TyRaNiD, i cant use psp gdb because im using the psp go!cam so i cant use psplink unless you release a wirelss version lol
TyRaNiD wrote:The alternative to working out where the problem is is to try and use psp-gdb, as long as your crash is repeatable it will be easy to track it down (as long as you build your app correctly :P)
wow thnx for ur guys replies, ill use them nxt time, but jsut to note TyRaNiD, i cant use psp gdb because im using the psp go!cam so i cant use psplink unless you release a wirelss version lol
Cheers
Roman
I'm still waiting for the wireless version too :@ Hurry up xD