LTE in C?

Discuss the development of new homebrew software, tools and libraries.

Moderators: cheriff, TyRaNiD

Post Reply
Dariusc123456
Posts: 388
Joined: Tue Aug 12, 2008 12:46 am

LTE in C?

Post by Dariusc123456 »

Can someone provide me an example of LTE code in C. Im tired of using C++
jojojoris
Posts: 255
Joined: Sun Mar 30, 2008 4:06 am

Re: LTE in C?

Post by jojojoris »

Dariusc123456 wrote:Can someone provide me an example of LTE code in C. Im tired of using C++
C doesn't support classes and namespaces

Code: Select all

int main(){
     SetupCallbacks();
     makeNiceGame();
     sceKernelExitGame();
}
Dariusc123456
Posts: 388
Joined: Tue Aug 12, 2008 12:46 am

Post by Dariusc123456 »

Well, the only way now is to rewrite the whole lte src.
Pirata Nervo
Posts: 409
Joined: Tue Oct 09, 2007 4:22 am

Post by Pirata Nervo »

Are you answering your own question? :P
Image
Upgrade your PSP
Dariusc123456
Posts: 388
Joined: Tue Aug 12, 2008 12:46 am

Post by Dariusc123456 »

I dont know now. What is best todo, made a 3d game engine in C, use sce libraries, or just use something good. Im trying to use the psp ver of the quake engine, but idk if I need QuakeC with other tools, or what?
jsharrad
Posts: 100
Joined: Thu Oct 20, 2005 3:06 am

Post by jsharrad »

I think the psp port of the quake engine just uses pspgl.
Heimdall
Posts: 245
Joined: Thu Nov 10, 2005 1:29 am
Location: Netherlands
Contact:

Post by Heimdall »

you can always use the opentri engine, it is in C, i think it is hosted at opentri.assembla.com
sauron_le_noir
Posts: 203
Joined: Sat Jul 05, 2008 8:03 am

Post by sauron_le_noir »

You can also use the allegro library so you can test your program on your pc and than transfert it to your psp
Dariusc123456
Posts: 388
Joined: Tue Aug 12, 2008 12:46 am

Post by Dariusc123456 »

Is there an psp engine that can read .x files, or anything made with trueSpace?
Post Reply