PS1 Textures

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Ouren
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PS1 Textures

Post by Ouren »

Does anyone know the normal DPi of normal Playstation One textures?

Or any more information regarding them? Thanks!
J.F.
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Post by J.F. »

DPI has no place in texture mapping. I would guess you mean what was the maximum texture size in the PS1. There were a variety of different web sites that catered to PSX programming. One of the better ones is the Padua Playstation Resource:

http://psx.rules.org/psxrul2.shtml

You'll find all the PSX info you need there, as well as some simple examples.
Ouren
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Post by Ouren »

Thanks,
Sorry for the misuse of the term, I'm not one of the programmers on my team, so I might not have all the lingo in the right places.
Ouren
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Post by Ouren »

Also, What languages can PS1 handle?

ASM(Assembly), C++, and what else?
J.F.
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Post by J.F. »

While you can use any language there's a MIPS 3000 compiler for, the PSX has such little memory that most folks never use more than C and assembly. The Padua link above has an assembler on it. If you want a nice little PSX gcc development package, try PSOneDevStudio by streak:

http://forums.ps2dev.org/viewtopic.php?t=6633

EDIT: You'll find a variety of different PSX tools here: http://www.psxdev-pl.yoyo.pl/index.php?id=dl-dev
Last edited by J.F. on Sat May 03, 2008 7:48 am, edited 1 time in total.
Ouren
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Post by Ouren »

Thanks, good to know.
J.F.
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Post by J.F. »

Oh, here's another really good link - lots of C and assembly code along with libs for various things.

http://hitmen.c02.at/html/psx.html
LionX
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Post by LionX »

psx has a max texture uv/size of 256x256. if we wanted to draw a 320x240 wallpaper or background then we would have to draw 2 textured sprites. 1: 256x240 and 2: 64x240
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