- *Win32
*Ubuntu 9.04
*OpenSolaris 2009.06
https://sourceforge.net/project/downloa ... -0.9.5.exe
Ubuntu:
https://sourceforge.net/project/downloa ... ntu.tar.gz
OpenSolaris:
https://sourceforge.net/project/downloa ... ris.tar.gz
Code: Select all
int main(){
SetupCallbacks();
makeNiceGame();
sceKernelExitGame();
}
http://minpspw.sourceforge.net/Kreationz wrote:Any place we can see the change log at?
New 0.9.5 Release for Windows, Ubuntu and OpenSolaris
The work on the build scripts have stabilized at the moment the same script is able to build the SDK on Windows, Linux Ubuntu and OpenSolaris 2009.06. You can now enjoy the latest SDK on any of these Operating Systems with the extra benefit that they will all behave the same way.
The current build includes the latest SVN and now is updated to include even more devpaks (38 in total):
zlib
bzip2
freetype
jpeg
libbulletml
libmad
libmikmod
libogg
libpng
libpspvram
libTremor
libvorbis
lua
pspgl
pspirkeyb
sqlite
SDL
SDL_gfx
SDL_image
SDL_mixer
SDL_ttf
smpeg
ode
libpthreadlite
cal3D
mikmodlib
cpplibs
flac
giflib
libpspmath
pthreads-emb
tinyxml
oslib
libcurl
intrafont
Jello
zziplib
Mini-XML
June 26, 2009
Why not? This way I make sure that my build scripts work in any environment, you see, I use exactly the same build script on Windows/Ubuntu/OpenSolaris, so all libs are available on all platforms as also the tools, gcc, gdb, psplink, etc...jojojoris wrote: Why a special linux version?
The normal toolchain compiles good and fast at my ubuntu 9.04.
Well, I'm not Donald Knuth, so there could be some, in fact I've already found one on OpenSolaris and psp-gdb which I need to look into, for Windows and Linux I haven't noticed anything wrong yet...Dariusc123456 wrote: I hope it dont have any bugs. But thanks for the updated
That is possible all I need it to write a build and package script for it. I must say that for the next 2 months I won't have much time for the project, so don't expect it but I'll add it to the TODO list...ITDemo wrote:Hey Heimdall,
All I can say is thanks for makin this SDK!
But also just wonering if you would be able to compile triEngine for this??
Thanks!
Here:Kreationz wrote:Any place we can see the change log at?
For that the easier way is to download the project files from SourceForge, and start patching on the build failures... Which BSD distro are you using? my best suggestion is to get a virtual machine with it, install GCC autools, bison, flex, automake, autoconf, subversion, ... (use the README to see which packages I install on windows, linux and solaris)NoEffex wrote:Nice, if you tell me how it's done(The packaging) I could probably go out and provide you a 64-bit build and a BSD build when I get back from vacation in about a week.
I'm assuming this was done because most people don't know how to circumvent the gcc and such errors.
I'd say install it under /opt so your compiler can be accessed by /opt/pspsdk/bin/psp-gcc, so all you need is to add /opt/pspsdk/bin to the path.kralyk wrote:Hi, what actions do I need to take in order to install this properly?
Where should the pspsdk dir be located in linux?
Id like to make a PKGBUILD for Archlinux, which is my favourite distro.
Also, how do you compile this in linux? (I'd like to produce a x86_64 version as well)
It's mine too :)kralyk wrote: Id like to make a PKGBUILD for Archlinux, which is my favourite distro.
Also, how do you compile this in linux? (I'd like to produce a x86_64 version as well)
Code: Select all
pkgname=psptoolchain-svn
pkgver=2468
pkgrel=1
pkgdesc="Cross compiler environnement for the PSP"
url="http://www.ps2dev.org"
arch=('i686' 'x86_64')
license=('custom') # Since they're not all under the same...
depends=() # Everything should be installed by default
makedepends=('subversion')
conflicts=('psptoolchain')
replaces=('psptoolchain')
install=
md5sums=()
_svntrunk=svn://svn.pspdev.org/psp/trunk/psptoolchain
_svnmod=psptoolchain
build()
{
svn co $_svntrunk
msg "SVN checkout done or server timeout"
cd $_svnmod
# You can edit these variables if you don't want PSPDEV to be installed there
export CC=gcc
export PSPDEV=${pkgdir}/opt/pspdev
export PATH=$PATH:$PSPDEV/bin
./toolchain.sh
}