Models-Animations

Discuss the development of new homebrew software, tools and libraries.

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DarkShadow44
Posts: 29
Joined: Thu Jul 09, 2009 4:13 am

Models-Animations

Post by DarkShadow44 »

Hi, I'm using this Tutorial:
http://ghoti.nl/PSPtutorial12.php

Can you say me how I can use animations, or is that too complicated?

Best would be a short animation created with blender that I can export and load in my Programm (Textured).

If that's too hard, can you help me how to do it ?


Thanks in advance !
jsharrad
Posts: 100
Joined: Thu Oct 20, 2005 3:06 am

Post by jsharrad »

If you want keyframed animation, use something like md2:
http://tfc.duke.free.fr/old/models/md2.htm

Or if you are using skeletal animations there's a skinning example in the sdk samples.
DarkShadow44
Posts: 29
Joined: Thu Jul 09, 2009 4:13 am

Post by DarkShadow44 »

Thanks, but I don't know how to load a .md2...
My example does only load .obj .

Could you give me an example ?


Anyway I've problems with my toolchain.
For Example I could not start any of the networking examples (They only create a .elf / .prx, and if I let them make a Eboot.pbp, my PSP shuts down or throws errors...)
psPea
Posts: 60
Joined: Sat Sep 01, 2007 12:51 pm

Post by psPea »

I think jge++ can load md2
For Example I could not start any of the networking examples (They only create a .elf / .prx, and if I let them make a Eboot.pbp, my PSP shuts down or throws errors...)
Those only work on 1.5, I've seen discussions where people try to get them to work for 3xx+, search and see.
DarkShadow44
Posts: 29
Joined: Thu Jul 09, 2009 4:13 am

Post by DarkShadow44 »

Sorry, but what is "jge++" ?
J.F.
Posts: 2906
Joined: Sun Feb 22, 2004 11:41 am

Post by J.F. »

DarkShadow44
Posts: 29
Joined: Thu Jul 09, 2009 4:13 am

Post by DarkShadow44 »

Thanks very much !!

I will try that in the coming days.

:-)
Last edited by DarkShadow44 on Sat Jul 11, 2009 7:37 am, edited 1 time in total.
iceman755
Posts: 30
Joined: Mon Jul 21, 2008 1:12 am

Post by iceman755 »

Excuse me DarkShadow44 that I'm using some off-topic in you post XDDD
J.F. wrote:Jas Game Engine: http://code.google.com/p/jge/
J.F. do you know if I can get similar or better performance than opengl for psp???

and where I can get a serious forum or web on jge topics??? cause most of the topics on the forum that is linked in the google code page is just full of porn XDDD
"Libera eas de ore leonis, ne absorbeat eas tartarus, ne cadant in obscurum"
J.F.
Posts: 2906
Joined: Sun Feb 22, 2004 11:41 am

Post by J.F. »

iceman755 wrote:J.F. do you know if I can get similar or better performance than opengl for psp???
I think jge is "closer to the metal", so it should perform better than PSPGL. I've not seen any speed comparisons, though.

EDIT: Looking over jge, it seems it uses OpenGL itself, so it's probably not any different in speed than if you used OpenGL yourself.
and where I can get a serious forum or web on jge topics??? cause most of the topics on the forum that is linked in the google code page is just full of porn XDDD
Not sure where the "best" place for jge discussion is. Might as well just try here and see what pops up.

http://forums.ps2dev.org/viewtopic.php?t=9214
http://forums.ps2dev.org/viewtopic.php?t=5354
iceman755
Posts: 30
Joined: Mon Jul 21, 2008 1:12 am

Post by iceman755 »

Well, I think I'm going to take a shot on this engine.

Thanks for the reply J.F.
"Libera eas de ore leonis, ne absorbeat eas tartarus, ne cadant in obscurum"
DarkShadow44
Posts: 29
Joined: Thu Jul 09, 2009 4:13 am

Dust

Post by DarkShadow44 »

Can you say me, how I can create dust ?
I know JGE has a particle engine, but nothing for dust...

Please help me !
J.F.
Posts: 2906
Joined: Sun Feb 22, 2004 11:41 am

Post by J.F. »

I'd try google for that. It's not a PSP problem, it's a game engine problem and probably has a variety of "solutions". So use google to find a few and see what works for you.
deloresi
Posts: 1
Joined: Sat Jul 25, 2009 3:29 pm

Post by deloresi »

What was the song playing during the animation montage at the Oscars this year? The song was playing during the animation montage when Wall-E is looking at the tv and sees all the different animation movies of the year. It had an rock/electric sound to it. It sounded quite new.
___________
marriage bureau
willow :--)
Posts: 107
Joined: Sat Jan 13, 2007 11:50 am

Post by willow :--) »

(Sorry for reviving an old thread, but I came accross this one while looking for something else)
Just one point, I believe JGE is using GU on the PSP, not openGL. It uses openGL for Windows and Linux rendering.

Also, may I suggest that you use the version of JGE at http://code.google.com/p/wagic , since the original one is not maintained anymore. (Choose the one that works best for you, but if the wagic version works for you I highly recommend it. I fixed some real nasty bugs in JGE in the past 2 years, and these bugfixes are not in the original version)

also user deloresi above me is a spammer and should be banned.
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