Connecting Adhoc to the pc from psp
-
- Posts: 388
- Joined: Tue Aug 12, 2008 12:46 am
Connecting Adhoc to the pc from psp
Is there anyway to send and receive data via adhoc for both the psp and pc?
PSHN - Playstation Hacking Network
PSX/PS1 - HACK - Game Shark
PS2 - HACK - Swap
PSP - HACK - Pandora
PS3 - ?
PSX/PS1 - HACK - Game Shark
PS2 - HACK - Swap
PSP - HACK - Pandora
PS3 - ?
Re: Connecting Adhoc to the pc from psp
It is not possible to use adhoc to connect a psp and a pc.Dariusc123456 wrote:Is there anyway to send and receive data via adhoc for both the psp and pc?
You can do it using a acces point.
Code: Select all
int main(){
SetupCallbacks();
makeNiceGame();
sceKernelExitGame();
}
-
- Posts: 388
- Joined: Tue Aug 12, 2008 12:46 am
I heard that is was not possible because we don't know how the psp sends data.
And nethostfs uses an access point.
And nethostfs uses an access point.
Code: Select all
int main(){
SetupCallbacks();
makeNiceGame();
sceKernelExitGame();
}
-
- Posts: 91
- Joined: Sun Feb 22, 2009 8:32 am
- Location: Melbourne Australia ZOMG
take a look at this http://www.psp-hacks.com/forums/f133/gu ... k-t131387/
-
- Posts: 388
- Joined: Tue Aug 12, 2008 12:46 am
Its possible to send data to the computer. We might need to learn about the raw socket programming for the psp (if its possible that way), but is there away to trick the psp into connecting to a adhoc network for the pc? Every wireless source and send and receive packets/data from somewhere.
slasher2661996, yes we can reverse enginner it, but the problem what to find in the code that can be use. Sony wants to hide there code, while we want to find it. Thats explains the randomize nids.
slasher2661996, yes we can reverse enginner it, but the problem what to find in the code that can be use. Sony wants to hide there code, while we want to find it. Thats explains the randomize nids.
PSHN - Playstation Hacking Network
PSX/PS1 - HACK - Game Shark
PS2 - HACK - Swap
PSP - HACK - Pandora
PS3 - ?
PSX/PS1 - HACK - Game Shark
PS2 - HACK - Swap
PSP - HACK - Pandora
PS3 - ?
-
- Posts: 91
- Joined: Sun Feb 22, 2009 8:32 am
- Location: Melbourne Australia ZOMG
Adhoc is a vague term. On the PC (on Windows actually) when Adhoc is used the computers negotiate IPs among themselves and communicate using normal TCP/IP or whatever protocol you want, which is transparent to the upper layers.
On the PSP they communicate directly via MACs or something IIRC.
Rather than having an app on the PSP side, its probably easier to have an app on the PC side that communicates with the PSP using adhoc directly (if anyone ever documents the stuff). You can forget about connecting it to the whole network though.
On the PSP they communicate directly via MACs or something IIRC.
Rather than having an app on the PSP side, its probably easier to have an app on the PC side that communicates with the PSP using adhoc directly (if anyone ever documents the stuff). You can forget about connecting it to the whole network though.
-
- Posts: 388
- Joined: Tue Aug 12, 2008 12:46 am
So if I setup a program on the PC side, it might be possible to send and receive data from the psp via adhoc, or vise versa?Torch wrote:Adhoc is a vague term. On the PC (on Windows actually) when Adhoc is used the computers negotiate IPs among themselves and communicate using normal TCP/IP or whatever protocol you want, which is transparent to the upper layers.
On the PSP they communicate directly via MACs or something IIRC.
Rather than having an app on the PSP side, its probably easier to have an app on the PC side that communicates with the PSP using adhoc directly (if anyone ever documents the stuff). You can forget about connecting it to the whole network though.
PSHN - Playstation Hacking Network
PSX/PS1 - HACK - Game Shark
PS2 - HACK - Swap
PSP - HACK - Pandora
PS3 - ?
PSX/PS1 - HACK - Game Shark
PS2 - HACK - Swap
PSP - HACK - Pandora
PS3 - ?
Theoretically yes. But I have no idea how the Adhoc works between PSPs. You'd have to deal with the PCs network adapter directly at a low level like they do in X-Link Kai to emulate another PSP in Adhoc.Dariusc123456 wrote:So if I setup a program on the PC side, it might be possible to send and receive data from the psp via adhoc, or vise versa?
-
- Posts: 388
- Joined: Tue Aug 12, 2008 12:46 am
Its still a bit confusing because if the pc can see the psp adhoc ssid, then it should be able to send and receive data unless the adhoc packets are formatted for psp's only (which in this case, thats where X-Link Kai to emulate that psp packet)
PSHN - Playstation Hacking Network
PSX/PS1 - HACK - Game Shark
PS2 - HACK - Swap
PSP - HACK - Pandora
PS3 - ?
PSX/PS1 - HACK - Game Shark
PS2 - HACK - Swap
PSP - HACK - Pandora
PS3 - ?
The primary hinderance is that its not natively supported by any OS.Dariusc123456 wrote:Its still a bit confusing because if the pc can see the psp adhoc ssid, then it should be able to send and receive data unless the adhoc packets are formatted for psp's only (which in this case, thats where X-Link Kai to emulate that psp packet)
-
- Posts: 388
- Joined: Tue Aug 12, 2008 12:46 am
So the only way to fool the PSP is to send "fake" packets. I already know that the psp shouldnt really be use for PC. Ill look on google and come back if I have more questions. Thanks Touch
EDIT:
I think I found something that might be useful (well, on the PC side)
http://en.wikipedia.org/wiki/List_of_ad ... _protocols
EDIT:
I think I found something that might be useful (well, on the PC side)
http://en.wikipedia.org/wiki/List_of_ad ... _protocols
PSHN - Playstation Hacking Network
PSX/PS1 - HACK - Game Shark
PS2 - HACK - Swap
PSP - HACK - Pandora
PS3 - ?
PSX/PS1 - HACK - Game Shark
PS2 - HACK - Swap
PSP - HACK - Pandora
PS3 - ?
-
- Posts: 388
- Joined: Tue Aug 12, 2008 12:46 am
I am trying this too.
I found out that de PSP's multiplayer adhoc works the same as the PC's adhoc (unlike the DS which uses a modified version of 802.11).
You can try it with a PSP and your wireless card:
Start a multiplayer session on your PSP using a game like Need for Speed.
When the wlan led of your PSP starts to flash, let your PC search for wireless networks.
A network named PSP_ULUSxxxxx (or something like that) will show up.
Connect to it and run a network sniffer like Wireshark (open source) or Microsoft Network Monitor 3.3 (freeware you can download at Microsoft.com).
You will see that the PSP sends raw ethernet\802.11 packages. It doesn't use TCPIP, but it uses some Sony protocol.
The PSP sends a packet every second with only your nickname in it.
Packages with other data are encrypted... I found no way yet to decrypt those...
Another thing you should try:
Download Adhoc Messenger 0.5 (no other versions, this one is the most simple one).
It's a homebrew so PSP users can chat using Adhoc.
Again, run it on your PSP and connect to it with your PC and run Wireshark or something.
If you send a message with your PSP, you will see some scrambled data appearing in your network sniffer.
If you send the same message again, the scrambled data is different!
Strange...
Once (only in FW 1.5 I think) there was a bug in de wifi driver which let users connect to an Adhoc network using the Infrastructure mode.
This doesn't work anymore. Irshell still has a way to do it, but you'll have to copy some FW 1.0 en FW 1.5 modules to your Memory Stick for it to work.
I found out that de PSP's multiplayer adhoc works the same as the PC's adhoc (unlike the DS which uses a modified version of 802.11).
You can try it with a PSP and your wireless card:
Start a multiplayer session on your PSP using a game like Need for Speed.
When the wlan led of your PSP starts to flash, let your PC search for wireless networks.
A network named PSP_ULUSxxxxx (or something like that) will show up.
Connect to it and run a network sniffer like Wireshark (open source) or Microsoft Network Monitor 3.3 (freeware you can download at Microsoft.com).
You will see that the PSP sends raw ethernet\802.11 packages. It doesn't use TCPIP, but it uses some Sony protocol.
The PSP sends a packet every second with only your nickname in it.
Packages with other data are encrypted... I found no way yet to decrypt those...
Another thing you should try:
Download Adhoc Messenger 0.5 (no other versions, this one is the most simple one).
It's a homebrew so PSP users can chat using Adhoc.
Again, run it on your PSP and connect to it with your PC and run Wireshark or something.
If you send a message with your PSP, you will see some scrambled data appearing in your network sniffer.
If you send the same message again, the scrambled data is different!
Strange...
Once (only in FW 1.5 I think) there was a bug in de wifi driver which let users connect to an Adhoc network using the Infrastructure mode.
This doesn't work anymore. Irshell still has a way to do it, but you'll have to copy some FW 1.0 en FW 1.5 modules to your Memory Stick for it to work.
-
- Posts: 388
- Joined: Tue Aug 12, 2008 12:46 am