Recently I'm dealing with PSP development using SDL
It seems that the SDL series has been abandoned for 2 or 3 years, ingnoring useful updates at the SDL official site
Will it be updated in the future? Expecting.......
althought lack of time and skills, I think i might do some contribs in future
PS: thx to the work of the author and porter, code based on SDL just need a few lines of modification to compile and run on PSP with a fps of 150 or more
The only changes recently are the two I made that never made it to the repo - you'll find a thread on my PSPGL and SDL with TV support somewhere here, and the other change to SDL I made was a fast resampler for the audio that works (converts odd sample rates to the rate you told SDL you wanted). The default SDL resampler really sucked. The SDL with TV support will have that change too.
Was there ever a reason why the PSP SDL port wasn't submitted to Lantinga for inclusion into the official tree? Seems like it'd avoid bit rot better...
mrbrown wrote:Was there ever a reason why the PSP SDL port wasn't submitted to Lantinga for inclusion into the official tree? Seems like it'd avoid bit rot better...
Just laziness I suppose.
To me, bit rot didn't seem like that big of a problem given that many of SDL's changelog entries relate to specific OS and system drivers. But it certainly wouldn't hurt to start pushing things upstream.
A patch file has the differences between the original file and your modified file. If you have the original and a patch file, then you use patch to make the modified file.
A preferable way to make the patch would be to make the changes to the SVN repository, running "svn add" etc to add new files, and then send the output of "svn diff".
jimparis wrote:A preferable way to make the patch would be to make the changes to the SVN repository, running "svn add" etc to add new files, and then send the output of "svn diff".
Well, yes, if you were just making minor changes to what's in the repo. For something like updating SDL from an old version to the latest, it would really be better to start with the original source of the latest SDL and a patch file for the PSP changes, ignoring the repo altogether.