Is there a way to test your newly programmed homebrew application without putting it into your psp? or to test it in PC?
I'm tired of compiling then transferring the file to the PSP just to test my app.
[HELP] How to test your applications
Code: Select all
svn co svn://svn.ps2dev.org/psp/trunk/psplinkusb
pushd psplinkusb
make
make release
pushd usbhostfs_pc
make
sudo cp ./usbhostfs_pc $PSPDEV/bin/usbhostfs
popd
pushd pspsh
make
sudo cp ./pspsh $PSPDEV/bin/pspsh
popd
popd
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- Posts: 107
- Joined: Sat Jan 13, 2007 11:50 am
You can also abstract the problem and have a library that allows you to compile the game for Linux/Windows.
JGE++ does that.
PSPLink is still useful to test performance and rendering issues on the PSP of course. But at least, you can test everything that's not "PSP specific" on your computer.
There's also a PSP emulator but last time I tried t it was too slow to do some useful testing.
JGE++ does that.
PSPLink is still useful to test performance and rendering issues on the PSP of course. But at least, you can test everything that's not "PSP specific" on your computer.
There's also a PSP emulator but last time I tried t it was too slow to do some useful testing.
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- Posts: 87
- Joined: Thu Oct 01, 2009 8:43 pm
Hi,
I'm using eclipse and pspsdk. All testing is done using PSPLink and it works very well. I would not do it completely on a PC as the performance on the PC could be very much missleading as well as the memory you have their available.
I would prefer PSPLink as it is easy to use and most of the time stable.
Regards
AnMaBaGiMa
I'm using eclipse and pspsdk. All testing is done using PSPLink and it works very well. I would not do it completely on a PC as the performance on the PC could be very much missleading as well as the memory you have their available.
I would prefer PSPLink as it is easy to use and most of the time stable.
Regards
AnMaBaGiMa