problems involving PSPGL

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victorprosa
Posts: 37
Joined: Wed Jan 14, 2009 5:53 am

problems involving PSPGL

Post by victorprosa »

Hi there...

I am working in a homebrew, and in order use some 3D objects, i started to port some Open GL stuff to PSP using PSPGL Lib, and everything worked fine, until i started using calls that had GLint parameter...

The lib is good, but NOTHING involving an int works with it!


My compiler gives me an error to each call,

i.e.: 3d.c:(.text+0x108): undefined reference to `glTexCoord2i'


After that, googling for an answer, i found a kind of list, of
which functions were able to be used:

Code: Select all

functions that can be used in a display list:
---------------------------------------------

glBegin
glEnd
glEnable
glDisable
glColor3f
glColor3fv
glColor4f
glColor4fv
glColor3ub
glColor4ub
glColor4ubv
glTexCoord1d
glTexCoord1dv
glTexCoord1f
glTexCoord1fv
glTexCoord2d
glTexCoord2dv
glTexCoord2f
glTexCoord2fv
glTexCoord3d
glTexCoord3dv
glTexCoord3f
glTexCoord3fv
glTexCoord4d
glTexCoord4dv
glTexCoord4f
glTexCoord4fv
glTranslated
glTranslatef
glVertex2f
glVertex3f
glVertex3fv
glVertex4fv
glVertex2d
glVertex2dv
glVertex3d
glVertex3dv
And as you can see, there are no ints in that...


Is it a problem with the lib, what I am porting, me?

Do anyone has an idea?
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