Japan Wipeout Downloads Released, New User Agent ... (more)

Discuss the development of new homebrew software, tools and libraries.

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plmars
Posts: 6
Joined: Sat Apr 09, 2005 9:32 am

Post by plmars »

I feel so bad for triple posting but I just realized that PSP has build in zip functions. It has to somehow read that zipped data file doesnt it?
Histo
Posts: 41
Joined: Tue Apr 05, 2005 6:33 am

Post by Histo »

Yes it extracts the zip file or the browser does. The default zip path is

data/PSP/SAVEDATA/UCJS10007DGAMMAPACK1/


Just FYI
Histo
Posts: 41
Joined: Tue Apr 05, 2005 6:33 am

Post by Histo »

the file:/// is more my speudo word for referencing a storage device.. mainly the memory stick... i havent seen anyone anywhere post the name for this so im not going there until someone figures it out.

Try data Thats what their zip file reference the stick as.
chaos
Posts: 135
Joined: Sun Apr 10, 2005 5:05 pm

Post by chaos »

i have the north american version of the psp and wipeout.

i made a mirror of the wipeoutpurepsp.scej-online.jp site on my local web server, and directed the wipeout browser to it.

the browser loads up the download page perfectly, but when it comes to the actual download, it doesn't get far. according to my logs, it downloads the pspdif file from my server ok, but the psp spits up "an error has occured during download"..

the fact that it calls it a "download" tells me that it's actually trying to process the update, but it seems that the us version can't (or won't) handle the jp pspdif file. it never makes a second request for the dat file.

pspdif: psp (d)ownload (i)nstruction (f)ile

just a guess..
Chaosmachine Studios: High Quality Homebrew.
pedroleite
Posts: 39
Joined: Sun Apr 10, 2005 8:31 am

All instructions are encrypted

Post by pedroleite »

What if...
  • each publisher makes it's own AES keys, 256 bit version.
    each file in the PARAM.SFO file stores the IV (initialization vector) - one of the changed areas on the file list contains this 16 byte binary data.
    The TEST.BIN file has only a 16 byte chunk from mandatory output from the AES-256-cbc (is this confirmed?)
If these were correct, the download.pspdif, could be a small executable, it appears to not be 16 byte aligned (almost every single data area, or file is), so there should be a 6 byte header/trailer at least.
One assumption I could make is that the file should contain the next file name.

I tried, openssl as a tool to experiment with the random areas hex values as IV and keys, no luck so far.

I think the EBOOT.PBP couldn't work this way so simply, either we have a key in hardware or the key is there... I remember seeing a pointer on my file to 32 bytes less than the PSAR file (looked like a key).

The original download.pspdif should work only with the Japanese version of the game, but should download and expand any zip? Anyone tried it like this?

I have a JP version PSP, and I'm waiting the US Wipeout Pure to check this.

Also... anyone tried making a *.PBP file from the files of a SAVEGAME? to see if it's recognized? Maybe it's just a simple format for internet deployment of file packs.
HeWhoKnowsNowt
Posts: 1
Joined: Mon Apr 11, 2005 2:06 am

Re: All instructions are encrypted

Post by HeWhoKnowsNowt »

I wouldn't believe that Sony would allow any developer to produce signed code in any form.
After reading through various threads it is becoming clear to me that if we find an exploit in any form it'll be quickly plugged and no doubt someone will get an emulator to run on a psp devkit but that'll be a far as it goes.
DBG
Posts: 12
Joined: Mon Mar 28, 2005 9:08 am

Post by DBG »

Devkits already have an emulator for testing, greedy bastards ;).
User avatar
ChaosKnight
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Location: Florida, USA

Post by ChaosKnight »

plmars wrote:I'm trying to focus onto param.sfo cracking because it can help so much in the future. One little update on it. Every single param.sfo has the same exact langth which makes reverse engineering so much easier.
yeah, i made a program for that. it's the PBP explorer w/ sfo editor. and the param.sfo is variable length. i have some that are big, and some that are very small. it's only name/value pairs. nothing terribly special kinda like a mini-database.
w00t
plmars
Posts: 6
Joined: Sat Apr 09, 2005 9:32 am

Post by plmars »

ChaosKnight wrote:
plmars wrote:I'm trying to focus onto param.sfo cracking because it can help so much in the future. One little update on it. Every single param.sfo has the same exact langth which makes reverse engineering so much easier.
yeah, i made a program for that. it's the PBP explorer w/ sfo editor. and the param.sfo is variable length. i have some that are big, and some that are very small. it's only name/value pairs. nothing terribly special kinda like a mini-database.
I have never seen a bigger one. Sorry, my mistake. I still have no idea regarding its key though.
ooPo
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Post by ooPo »

A database, or environment variables for the executable included with the PBP.
thingsimade
Posts: 1
Joined: Thu Apr 21, 2005 11:42 am

data.pspdat mirror

Post by thingsimade »

Last edited by thingsimade on Thu Apr 21, 2005 12:30 pm, edited 2 times in total.
annerajb
Posts: 40
Joined: Thu Mar 31, 2005 6:16 am

Post by annerajb »

what file are you talking about anyway yes is a good idea to mirrior it give me the link so i can look at it
kenwest3
Posts: 1
Joined: Thu Apr 21, 2005 8:48 pm

appears to be a database file param.sfo cracking

Post by kenwest3 »

what if you save it as is and then open it in microsoft excel as a data file and allow excel to format it for you
Vampire
Posts: 138
Joined: Tue Apr 12, 2005 8:16 am

Re: Japan Wipeout Downloads Released, New User Agent ... (mo

Post by Vampire »

[url]proc://command/http://wipeoutpurepsp.scej-online.jp/do ... oad.pspdif[/url]
http://wipeoutpurepsp.scej-online.jp/do ... ata.pspdat
volksport wrote:

Code: Select all

0        PSP/SAVEDATA/UCJS10007DGAMMAPACK1/ 
1440     PSP/SAVEDATA/UCJS10007DGAMMAPACK1/ICON0.PNG 
4912     PSP/SAVEDATA/UCJS10007DGAMMAPACK1/PARAM.SFO 
16       PSP/SAVEDATA/UCJS10007DGAMMAPACK1/TEST.BIN 
3659264  PSP/SAVEDATA/UCJS10007DGAMMAPACK1/PI.WAD 
21040    PSP/SAVEDATA/UCJS10007DGAMMAPACK1/PIC1.PNG

Code: Select all

0        PSP/SAVEDATA/UCJS10007DGAMMAPACK2/ 
1440     PSP/SAVEDATA/UCJS10007DGAMMAPACK2/ICON0.PNG 
4912     PSP/SAVEDATA/UCJS10007DGAMMAPACK2/PARAM.SFO 
16       PSP/SAVEDATA/UCJS10007DGAMMAPACK2/TEST.BIN 
5015168  PSP/SAVEDATA/UCJS10007DGAMMAPACK2/PI.WAD 
21040    PSP/SAVEDATA/UCJS10007DGAMMAPACK2/PIC1.PNG
Vampire
Posts: 138
Joined: Tue Apr 12, 2005 8:16 am

Post by Vampire »

Wipeout Pure Gets Downloads (PSP)
http://ps2.gamespy.com/playstation-port ... 590p1.html

...
GameSpy wrote:What do you think about these homebrew hacks that lets gamers browse the web via their PSPs and Wipeout Pure?
Nino wrote:The browser in Wipeout Pure is one of the ways of getting extra content for the game onto the Memory Stick and has no other function. It was not intended to be used as a browser, so it is not optimized for that use.
.
...
Vampire
Posts: 138
Joined: Tue Apr 12, 2005 8:16 am

Post by Vampire »

[url]proc://command/http://eu.playstation.com/ingame_sites/ ... oad.pspdif[/url]
http://eu.playstation.com/ingame_sites/ ... ata.pspdat

Code: Select all

0        PSP/SAVEDATA/UCUS98612DGAMMAPACK1/
1440     PSP/SAVEDATA/UCUS98612DGAMMAPACK1/ICON0.PNG
4912     PSP/SAVEDATA/UCUS98612DGAMMAPACK1/PARAM.SFO
16       PSP/SAVEDATA/UCUS98612DGAMMAPACK1/TEST.BIN
3659264  PSP/SAVEDATA/UCUS98612DGAMMAPACK1/PI.WAD
21040    PSP/SAVEDATA/UCUS98612DGAMMAPACK1/PIC1.PNG 
Vampire
Posts: 138
Joined: Tue Apr 12, 2005 8:16 am

Post by Vampire »

http://download.yourpsp.com/psp_asset/U ... APACK1.zip

Code: Select all

0        PSP/SAVEDATA/UCUS98612DGAMMAPACK1/
1440     PSP/SAVEDATA/UCUS98612DGAMMAPACK1/ICON0.PNG
4912     PSP/SAVEDATA/UCUS98612DGAMMAPACK1/PARAM.SFO
16       PSP/SAVEDATA/UCUS98612DGAMMAPACK1/TEST.BIN
3637248  PSP/SAVEDATA/UCUS98612DGAMMAPACK1/PI.WAD
21040    PSP/SAVEDATA/UCUS98612DGAMMAPACK1/PIC1.PNG
chaos
Posts: 135
Joined: Sun Apr 10, 2005 5:05 pm

Post by chaos »

why is pi.wad bigger in one of them?

3659264 PSP/SAVEDATA/UCUS98612DGAMMAPACK1/PI.WAD
3637248 PSP/SAVEDATA/UCUS98612DGAMMAPACK1/PI.WAD
Chaosmachine Studios: High Quality Homebrew.
Herben
Posts: 107
Joined: Sun Jan 25, 2004 10:25 am

Post by Herben »

Moved to PSP General.
csyria
Posts: 2
Joined: Mon May 23, 2005 2:53 pm

Post by csyria »

I went and grabbed the data.pspdat file off the official site myself, and I opened it up (just change .pspdat to .zip).

PSP/SAVEDATA/UCUS98612DGAMMAPACK1/pi.wad is listed as being 3,552 KB in size.

AFAICT 3637248 is the real size. I'm not sure where the differnce comes from.
reality
Posts: 1
Joined: Mon May 23, 2005 3:46 pm

Gamma2

Post by reality »

I tracked down gamma2. I am planning on getting wipe-out pure so I already download 1 and 2. UCJS10007DGAMMAPACK2. I got it here if anybodies interested.

http://www.psp-hacks.com/downloads/UCJS ... APACK2.zip
Vampire
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Joined: Tue Apr 12, 2005 8:16 am

Post by Vampire »

Energy
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Post by Energy »

That's a nice update - doesn't seem to contain any new cars tho?
Great skin and 2 very good courses :)
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