Cel Shading

Discuss the development of new homebrew software, tools and libraries.

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McZonk
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Post by McZonk »

I don't release the source now, because the code uses a lot of stuff from my own library which I don't want to release, so I have to clean up the code first. And at the moment I'm working on Q3, so time for that.
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Thanhda
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Post by Thanhda »

McZonk wrote:I don't release the source now, because the code uses a lot of stuff from my own library which I don't want to release, so I have to clean up the code first. And at the moment I'm working on Q3, so time for that.
would you be able to release some of the source now, chuncks of the code, so we can have an idea of how abouts we can recreate this program.
There are 10 types of people in the world: Those who understand binary, and those who don't...
McZonk
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Post by McZonk »

Perhaps I'll send chp the source code at the weekend. Then he can make a tutorial out of it. I trust him and I would the him all my stuff if he is interested.
ezekiel
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Post by ezekiel »

hi,
i'm trying to make a cel shading demo based on nehe's gamedev tutorial code
the shading is working but i'm having some trouble with the outline code
(in fact, i dunno if the sceGuDepthFunc() function is working)
could you please explain how you implemented it? by which way?
or does anyone know about a sample code for cel shading that doesn't use openGL or Direct3D?
McZonk
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Post by McZonk »

I finally made a tutorial for cel shading on the psp with full source included.
Have fun with it.

http://zcom.sytes.net/tee/celshading/ce ... torial.zip

Perhaps chp could add it to the samples.
chp
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Post by chp »

I'll get on it some time during the holidays.

EDIT: ok, sample has been added. I did some small cleanup, but nothing major (like moving { to a line of its own, even though its painful to see it).
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