Does anyone know the normal DPi of normal Playstation One textures?
Or any more information regarding them? Thanks!
PS1 Textures
DPI has no place in texture mapping. I would guess you mean what was the maximum texture size in the PS1. There were a variety of different web sites that catered to PSX programming. One of the better ones is the Padua Playstation Resource:
http://psx.rules.org/psxrul2.shtml
You'll find all the PSX info you need there, as well as some simple examples.
http://psx.rules.org/psxrul2.shtml
You'll find all the PSX info you need there, as well as some simple examples.
While you can use any language there's a MIPS 3000 compiler for, the PSX has such little memory that most folks never use more than C and assembly. The Padua link above has an assembler on it. If you want a nice little PSX gcc development package, try PSOneDevStudio by streak:
http://forums.ps2dev.org/viewtopic.php?t=6633
EDIT: You'll find a variety of different PSX tools here: http://www.psxdev-pl.yoyo.pl/index.php?id=dl-dev
http://forums.ps2dev.org/viewtopic.php?t=6633
EDIT: You'll find a variety of different PSX tools here: http://www.psxdev-pl.yoyo.pl/index.php?id=dl-dev
Last edited by J.F. on Sat May 03, 2008 7:48 am, edited 1 time in total.
Oh, here's another really good link - lots of C and assembly code along with libs for various things.
http://hitmen.c02.at/html/psx.html
http://hitmen.c02.at/html/psx.html