The Eyetoy

Discuss the development of software, tools, libraries and anything else that helps make ps2dev happen.

Moderators: cheriff, Herben

Post Reply
ooPo
Site Admin
Posts: 2023
Joined: Sat Jan 17, 2004 9:56 am
Location: Canada
Contact:

The Eyetoy

Post by ooPo »

So... is anyone doing anything interesting with the eyetoy?

I realize there isn't much to work with at the moment, but someone out there must be playing with it. You're all cheeky monkeys!
mrbrown
Site Admin
Posts: 1537
Joined: Sat Jan 17, 2004 11:24 am

Post by mrbrown »

I seriously doubt anyone in ps2dev is playing with the eyetoy for development.

My question is: is anyone up for doing a USB driver? I still want to, but no telling when I can get to it :P.
Guest

It would be nice

Post by Guest »

why not ? it could be nice to be able to use this driver for a demo :)
ooPo
Site Admin
Posts: 2023
Joined: Sat Jan 17, 2004 9:56 am
Location: Canada
Contact:

Post by ooPo »

All I've heard on the subject is a few people vaguely mentioning the chipset and maybe doing up a driver, but since a USB driver would be needed... Is there anyone working on one?

What about that solitaire TTC entry? It used a USB mouse.
mrbrown
Site Admin
Posts: 1537
Joined: Sat Jan 17, 2004 11:24 am

Post by mrbrown »

That was Tyranid's demo, he wrote ps2hid (I think thats what it's called). It's in CVS. It relies on either Napalm's USB driver, or Sony's.

There is currently no Open Source or freely redistributable USB driver.
ooPo
Site Admin
Posts: 2023
Joined: Sat Jan 17, 2004 9:56 am
Location: Canada
Contact:

Post by ooPo »

Ahhh, I see.

How/why did he distribute it with the demo, then?
blackdroid
Posts: 564
Joined: Sat Jan 17, 2004 10:22 am
Location: Sweden
Contact:

Post by blackdroid »

Het got permission from Napalm to use theirs, its embedded in the elf and loaded from memory.
Kung VU
ooPo
Site Admin
Posts: 2023
Joined: Sat Jan 17, 2004 9:56 am
Location: Canada
Contact:

Post by ooPo »

So we either have to bug Napalm for the source, or a document of some sort on how it works...

...or we can embed the demo and call the irx from inside that. :)
blackdroid
Posts: 564
Joined: Sat Jan 17, 2004 10:22 am
Location: Sweden
Contact:

Post by blackdroid »

Or ask Tyranid if he feels like writing a usb.irx, I think that he mentioned it at some point. But he seems abit too busy with normal life atm.
Kung VU
mrbrown
Site Admin
Posts: 1537
Joined: Sat Jan 17, 2004 11:24 am

Post by mrbrown »

blackdroid wrote:Or ask Tyranid if he feels like writing a usb.irx, I think that he mentioned it at some point. But he seems abit too busy with normal life atm.
He was going to do it first, then I told him I would do it, then I got busy with normal life crap. I suck.

I still want to do it, as it's OHCI-based so all of the info is out there, but I don't have the time right now. Anyone else?
hiryu
Posts: 3
Joined: Thu Jan 22, 2004 7:08 pm

Post by hiryu »

I have also been planning to do a USB driver, but got about as far as setting up a simple framework for an IOP project, and ran out of time.

If no-one else has done anything by the time I actually have time to pursue it, then I will do it. (but I wouldn't count on it being very soon)
TyRaNiD
Posts: 907
Joined: Sun Jan 18, 2004 12:23 am

Post by TyRaNiD »

Yah the NPM USB driver was used in the solitaire game, but that was only through special dispensation from Duke[NpM]. Alas is cannot be redistributed, and it isn't worth asking. The source is also lost in the mists of time so even that angle can't be taken :(

I would work on a USB driver but as I still have a IRX sitting on my HD 75% finished I really should sort that out first, else I will never finish anything :) Maybe after that is done I'll look at it.

I can give some help to anyone who does take up the challenge though.
BaronChronos
Posts: 5
Joined: Tue Jan 20, 2004 5:41 pm

Post by BaronChronos »

In regards to the NpM USB driver used in the solitaire game, my Intellimouse Explorer USB mouse was completely inoperable. Of course, this could also be due to the fact that IRXs aren't very friendly on my machine. Just a little side note for anyone developing a USB driver.
mrbrown
Site Admin
Posts: 1537
Joined: Sat Jan 17, 2004 11:24 am

Post by mrbrown »

What do you mean they aren't friendly? As in they go around the IOP trashing things and breaking stuff?
BaronChronos
Posts: 5
Joined: Tue Jan 20, 2004 5:41 pm

Post by BaronChronos »

AFter an IRX raid, my room looks like a tornado hit it.

No, I mean pukklink has problems loading IRXs that come with demos, most notably amigamod.irx. I'm sure it has something to do with my setup and not the IRX itself.
blackdroid
Posts: 564
Joined: Sat Jan 17, 2004 10:22 am
Location: Sweden
Contact:

Post by blackdroid »

A longshot would be to try ps2link to see if the problem goes away, not that I really beleive it will :)
what errorcodes do you usually get when loading irx's that should work ?
Kung VU
adresd
Posts: 43
Joined: Sat Jan 17, 2004 11:32 am

IRX loading

Post by adresd »

>No, I mean pukklink has problems loading IRXs that come with demos, most notably amigamod.irx

The most common problem with amigamod is the case of the filename, changing to uppercase usually helps.

Seems quite a few demo coders were not that careful about it, and often case in the archive is different to case required to load it.

If in doubt, check what your loader says it is trying to load, and compare it with the actual filename case.

If not that, it might be a path issue, but afaik most of them were fixed.
Stall me and I'll clip you
Post Reply