The Eyetoy
The Eyetoy
So... is anyone doing anything interesting with the eyetoy?
I realize there isn't much to work with at the moment, but someone out there must be playing with it. You're all cheeky monkeys!
I realize there isn't much to work with at the moment, but someone out there must be playing with it. You're all cheeky monkeys!
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- Posts: 564
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He was going to do it first, then I told him I would do it, then I got busy with normal life crap. I suck.blackdroid wrote:Or ask Tyranid if he feels like writing a usb.irx, I think that he mentioned it at some point. But he seems abit too busy with normal life atm.
I still want to do it, as it's OHCI-based so all of the info is out there, but I don't have the time right now. Anyone else?
Yah the NPM USB driver was used in the solitaire game, but that was only through special dispensation from Duke[NpM]. Alas is cannot be redistributed, and it isn't worth asking. The source is also lost in the mists of time so even that angle can't be taken :(
I would work on a USB driver but as I still have a IRX sitting on my HD 75% finished I really should sort that out first, else I will never finish anything :) Maybe after that is done I'll look at it.
I can give some help to anyone who does take up the challenge though.
I would work on a USB driver but as I still have a IRX sitting on my HD 75% finished I really should sort that out first, else I will never finish anything :) Maybe after that is done I'll look at it.
I can give some help to anyone who does take up the challenge though.
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IRX loading
>No, I mean pukklink has problems loading IRXs that come with demos, most notably amigamod.irx
The most common problem with amigamod is the case of the filename, changing to uppercase usually helps.
Seems quite a few demo coders were not that careful about it, and often case in the archive is different to case required to load it.
If in doubt, check what your loader says it is trying to load, and compare it with the actual filename case.
If not that, it might be a path issue, but afaik most of them were fixed.
The most common problem with amigamod is the case of the filename, changing to uppercase usually helps.
Seems quite a few demo coders were not that careful about it, and often case in the archive is different to case required to load it.
If in doubt, check what your loader says it is trying to load, and compare it with the actual filename case.
If not that, it might be a path issue, but afaik most of them were fixed.
Stall me and I'll clip you