Code: Select all
	void* fbp0 = getStaticVramBuffer(BUF_WIDTH,SCR_HEIGHT,GU_PSM_8888);
	void* fbp1 = getStaticVramBuffer(BUF_WIDTH,SCR_HEIGHT,GU_PSM_8888);
	void* zbp = getStaticVramBuffer(BUF_WIDTH,SCR_HEIGHT,GU_PSM_4444);Code: Select all
	void* fbp0 = getStaticVramBuffer(BUF_WIDTH,SCR_HEIGHT,GU_PSM_8888);
	void* fbp1 = getStaticVramBuffer(BUF_WIDTH,SCR_HEIGHT,GU_PSM_8888);
	void* zbp = getStaticVramBuffer(BUF_WIDTH,SCR_HEIGHT,GU_PSM_4444);Code: Select all
int main(){
     SetupCallbacks();
     makeNiceGame();
     sceKernelExitGame();
}Code: Select all
static unsigned int staticOffset = 0;
static unsigned int getMemorySize(unsigned int width, unsigned int height, unsigned int psm)
{
	switch (psm)
	{
		case GU_PSM_T4:
			return (width * height) >> 1;
		case GU_PSM_T8:
			return width * height;
		case GU_PSM_5650:
		case GU_PSM_5551:
		case GU_PSM_4444:
		case GU_PSM_T16:
			return 2 * width * height;
		case GU_PSM_8888:
		case GU_PSM_T32:
			return 4 * width * height;
		default:
			return 0;
	}
}
void* getStaticVramBuffer(unsigned int width, unsigned int height, unsigned int psm)
{
	unsigned int memSize = getMemorySize(width,height,psm);
	void* result = (void*)staticOffset;
	staticOffset += memSize;
	return result;
}Code: Select all
int main(){
     SetupCallbacks();
     makeNiceGame();
     sceKernelExitGame();
}