Can someone please verify that VertexPointer works in pspgl?
If I call:
InterleavedArrays(GL_T2F_C4UB_V3F, 0, (void *) vertices);
glDrawArrays(GL_TRIANGLES, 0, 6);
It works fine, I see 2 triangles (a face) :)... but if I call:
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, &verts[0]);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, &ind[0]);
I dont see anything.
Note:
Both calls have the same verts and indicies, just send over to the Graphics card differently. Let me know if anyone has gotten this to work.
Jeff.