Discuss the development of new homebrew software, tools and libraries.
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								gr8dane 							 
									
		Posts:  16 Joined:  Thu Aug 18, 2005 11:10 am 
		
						
					
													
							
						
									
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								by gr8dane  Fri Sep 09, 2005 3:02 pm 
			
			
			
			
			It seems the PSP hardware supports 8 weights per vertex, does anyone know the maximum number of bones supported by the hardware?
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								chp 							 
									
		Posts:  313 Joined:  Wed Jun 23, 2004 7:16 am 
		
						
					
						 
													
							
						
									
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								by chp  Fri Sep 09, 2005 4:12 pm 
			
			
			
			
			It only supports 8 weights, so that means only 8 matrices. It's not indexed like on the PC where you can use a matrix palette.
			
			
									
									GE Dominator
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								gr8dane 							 
									
		Posts:  16 Joined:  Thu Aug 18, 2005 11:10 am 
		
						
					
						 
													
							
						
									
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								by gr8dane  Fri Sep 09, 2005 5:04 pm 
			
			
			
			
			Thanks, that was exactly the answer I did not want to hear :-)
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								ector 							 
									
		Posts:  195 Joined:  Thu May 12, 2005 10:22 pm 
		
						
					
						 
													
							
						
									
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								by ector  Sat Sep 10, 2005 11:29 am 
			
			
			
			
			blah, it can't take more than an afternoon to do a reasonably decent model slicer..
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								gr8dane 							 
									
		Posts:  16 Joined:  Thu Aug 18, 2005 11:10 am 
		
						
					
						 
													
							
						
									
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								by gr8dane  Sat Sep 10, 2005 11:51 am 
			
			
			
			
			You are correct, a resonably decent model slicer would not take that long.
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								ector 							 
									
		Posts:  195 Joined:  Thu May 12, 2005 10:22 pm 
		
						
					
						 
													
							
						
									
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								by ector  Sun Sep 11, 2005 3:27 am 
			
			
			
			
			Doing a perfectly optimal model slicer sounds suspiciously like an NP-complete problem :)
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Produkt 							 
									
		Posts:  12 Joined:  Mon Aug 15, 2005 10:17 pm 
		
						
					
						 
													
							
						
									
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								by Produkt  Mon Sep 12, 2005 10:24 am 
			
			
			
			
			thats really weird... so the hardware seriously cannot track more than 8 bones?
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								gr8dane 							 
									
		Posts:  16 Joined:  Thu Aug 18, 2005 11:10 am 
		
						
					
						 
													
							
						
									
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								by gr8dane  Mon Sep 12, 2005 10:35 am 
			
			
			
			
			Most any skinned model will use more than 8 bones. You will have to split up your mesh into several sub-meshes based on what polygons are influenced by which bones and then render them seperately.
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								gr8dane 							 
									
		Posts:  16 Joined:  Thu Aug 18, 2005 11:10 am 
		
						
					
						 
													
							
						
									
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								by gr8dane  Mon Sep 12, 2005 10:41 am 
			
			
			
			
			Does anybody happen to know the performance impact of feeding the hardware 8 weights versus 2 weights?