I'm trying to render but I see a distorted model. I know the model is ok, and I checked the verts and indicies and they look fine. Can someone just peek at this code and see if you see anything obvious:
sceGumDrawArray(GU_TRIANGLES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_INDEX_16BIT|GU_TRANSFORM_3D,count*3,&indBuff[start],&vertBuff[0]);
indBuff is unsigned short array, start is currently 0, cause theirs only 1 mesh.
vertBuff is 5 floats, 2 UV, 3 (XYZ). I checked and they are correct from the model.
count is the number of faces, so I do *3 to get the number of verticies
Now, keep in mind, I am using the same code to load verts from a file and it renders fine in directx, so I know I'm reading them fine. Just with this GU I dont see all of the model, its distorted. Any ideas?
Jeff.