Lua Player TODOs
Moderators: Shine, Insert_witty_name
Lua Player TODOs
Is there anywhere where I can find future features for Lua Player? I looked at the functions documentation and it seems pretty limited and was wondering if there was going to be any improvements in the near future / what is planned.
Proud Dvorak User
US 1.5 PSP (Original)
US 1.5 PSP (Original)
Re: Lua Player TODOs
There is no central place for future features, but the Lua Player core development thread lists some of it. I would like to have theses features:Zenurb wrote:Is there anywhere where I can find future features for Lua Player? I looked at the functions documentation and it seems pretty limited and was wondering if there was going to be any improvements in the near future / what is planned.
- OpenGL
- 2D vector graphics library for image scaling, roatating, vector drawing etc.
- PhysicsFS filesystem
- Windows/Mac/Linux port with full support of all Lua Player functions
Currently I'm working on the OpenGL support and Laurens is working on the PhysicsFS filesystem. OpenGL delays a bit, because there are still major problems with the pspgl library, so when I have some time, perhaps I'll implement the 2D vector graphics lib first. My test with libart was that it is too slow (http://forums.ps2dev.org/viewtopic.php?t=3245), I'll try Cairo or perhaps the eyeGT lib, but I prefer open source libs.
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- Posts: 116
- Joined: Mon Jul 18, 2005 2:20 am
I'm really busy nowadays, I haven't had time to write a single line of PSP code in quite a while :( My personal todo list when I finally get time again is:
- Fix the Sound.load bug (crash on invalid filename)
- Fix sound loops not working properly (being cut >32 voices)
- Playing sounds generated from a lua table
- The Mac version of LuaPlayer
- A new, great Lowser that I've been thinking about for a long time (inspiration from Columns view in Mac OS X)
- A LuaPlayer library for cooperative multitasking, clipping regions (windows), cursor, "mouse" and keyboard events, and stuff like that.
- Perhaps implement a more competent sound library, or at least re-port mikmodlib to mac and win.
- Prepare the presentation for EuroOSCON :P (which has an actual deadline :O )
- Fix the Sound.load bug (crash on invalid filename)
- Fix sound loops not working properly (being cut >32 voices)
- Playing sounds generated from a lua table
- The Mac version of LuaPlayer
- A new, great Lowser that I've been thinking about for a long time (inspiration from Columns view in Mac OS X)
- A LuaPlayer library for cooperative multitasking, clipping regions (windows), cursor, "mouse" and keyboard events, and stuff like that.
- Perhaps implement a more competent sound library, or at least re-port mikmodlib to mac and win.
- Prepare the presentation for EuroOSCON :P (which has an actual deadline :O )
Re: Lua Player TODOs
I was only looking at the PSP spesific stuff I think.LuMo wrote:with those functions you can do quite a lot;
note: default functions for lua are also supportet (eg. math library!)
greets
OpenGL support sounds amazing, But yes I am hoping for a good version of windows / linux Lua Player to be released soon (in SDL perhaps?)Shine wrote:There is no central place for future features, but the Lua Player core development thread lists some of it. I would like to have theses features:Zenurb wrote:Is there anywhere where I can find future features for Lua Player? I looked at the functions documentation and it seems pretty limited and was wondering if there was going to be any improvements in the near future / what is planned.
- OpenGL
- 2D vector graphics library for image scaling, roatating, vector drawing etc.
- PhysicsFS filesystem
- Windows/Mac/Linux port with full support of all Lua Player functions
Currently I'm working on the OpenGL support and Laurens is working on the PhysicsFS filesystem. OpenGL delays a bit, because there are still major problems with the pspgl library, so when I have some time, perhaps I'll implement the 2D vector graphics lib first. My test with libart was that it is too slow (http://forums.ps2dev.org/viewtopic.php?t=3245), I'll try Cairo or perhaps the eyeGT lib, but I prefer open source libs.
It would be good if you guys could give us some updates regularly how everything is going, do you have a developer blog or something? =D
Proud Dvorak User
US 1.5 PSP (Original)
US 1.5 PSP (Original)
oh, i just thought of some good stuff, Image removing (might already be possible) like clickbutton.remove(), another is labels, this would be much better than screen:print() because you could create text in a label, and remove the label from the screen with ease, or change the text in a label. thats my want list (and the stuff in my post above ;))
Re: Lua Player TODOs
I've collected all feature requests and known bugs at http://wiki.ps2dev.org/psp:lua_player:todosZenurb wrote:Is there anywhere where I can find future features for Lua Player?
Re: Lua Player TODOs
<3Shine wrote:I've collected all feature requests and known bugs at http://wiki.ps2dev.org/psp:lua_player:todosZenurb wrote:Is there anywhere where I can find future features for Lua Player?
Proud Dvorak User
US 1.5 PSP (Original)
US 1.5 PSP (Original)
it has already been stated that they will not put a clock speed changer in it because they want all Lua programs to be safe. They also won't add a boot EBOOT function eithersou1 wrote:I would like to have a way to change the clock speed of the PSP (e.g. 333MHz)
I would also like to be able to use stereo WAVs.